So, the next Deathwatch adventure book is here, and I'm sure we're all anxious to see how it is, right? Well, here's my (not so) brief review.
Bullet Points of the Overarching Plot :
- The Tau are are trying to secretly free an ancient race so that they will join the Greater Good.
- Said ancient beings are actually evil psychic Crab People who are manipulating the Tau into liberating them.
- The PCs uncover this nefarious scheme. One thing leads to another.
- The 3 adventures take place on Spite, Eleusis, and Erioch/Imbra/Watch Station Belarus, respectively.
Adventure 1: Depths of Treachery
Plot:
The PCs travel to Spite at the behest of Lord Ebongrave. According to him, the Tau are up to their old dastardly tricks, and he wants the DW to root them out once and for all. A key aspect of this story is how the PCs choose to handle the unstable Lord Commander'. Spite is is a vertible powder keg waiting to blow, and the marines must tread carefully while uncovering the truth. Ultimately, they do find the Tau (what a twist!) and stop them from opening a gateway to the Crab People prisonr. The story concludes with the PCs discovering that the Tau plan to infiltrate the shrine world Eleusis.
My thoughts: some good ideas here. The adventure explores the spectrum of possibilities regarding Ebongrave, up to and including the overthrow of his government by the players. A number of his subordinates would dearly like to see him replaced, and their cooperation with the PCs may come with some attached strings. Then there is the matter of the "traitors." A group of guardsmen recently laid-down their arms in protest against Ebongrave's draconian tactics. Natually, they were all rounded up as traitors and possible Tau collaborators. These men are portrayed in a sympathetic light, and their story serves as one of the big set piece encounters. The PCs will have to choose which side to support. Other than this, the adventure largely consists of a clue hunt, as the PCs attempt to determine whether the Tau are actually involved. Te final conflict takes place in a huge cave beneath the city, with the PCs engaging in a battle with Tau battlesuits while abseiling down the cavern's wall.
Stay tuned for Part 2!