Callidon said:
So I took a hint from Burning Wheel (pg 474 - 479 of the Gold Edition). After noodling around a way to implement some of the armour damage and armour clumsy weight concepts from Burning Wheel in Warhammer we have had a modicum of success. We mostly run armour as written in the core rules. Soak is friggin awesome…for a while…and with a set of drawbacks. Now armour is consistently but not unfairly (our group's opinion of coursed) bashed up and enough of a hindrancet that my heavies are now considering their armour when planning their battle tactics. Depending on how long they are going to be out of a city, where they plan on going, and the amount of resistence they are "expecting" (a key bit of fun for any GM right there), they might decide to stow their fancy plate (propperly festooned with ribbons, prayer strips and heraldry) behind for a nice breastplate and some boiled leather…and then commence murdering their foes with rock slides, hired sell-swords and explosions before getting in there toe-to-toe.
Can you share this? I do not have a copy of Burning Wheel, and I am interested in knowing how you implemented some house rules regarding armour.
Callidon said:
All that being said…Ironbreakers still have to be drowned, set of fire, infected with diseases, shamed into becoming slayers or sucked into a caster's miscast chaos vortex :-). There really is nothing for the plague that is the Dwarven race…like turnips in a flowerbed that lot.
Something very simple and very clean that worked in my group is to switch the Ironbreaker career ability card by that of the Ironbeard. In that case the player won't get the armour until he gets to his 3rd career (at least). When, in my opinion, he may have well deserved it.