AluminiumWolf said:
I believe a maxed out veterans squad from the codex is something like a Sergeant and Nine troopers. All wear carapace armour. The Sergeant has er, can he buy a plasma pistol and a power fist? There's one dude with a heavy flamer and two guys with plasma guns. Another two troopers man a lascannon and the other four are armed with lasguns or shotguns.
Or if the Sergeant has progressed enough to be a Special Character, he might be a gunnery Sergeant ramboing a Heavy Bolter, or carry a hot-shot laspistol and a power sword.
Or Sly Marbo (just a trooper, but a particuarly 'ard one) carries a Ripper Pistol ("It fires a hail of poisoned metal shards at the target but in a highly accurate way. The initial wounds caused by the shards allow the venom to enter the victim's bloodstream and cause death.") and a poisoned knife.
Captain Al'rahem (a Platoon commander) carries the Claw of the Desert Tigers, a master crafted power sword encrusted with emblems of the desert which inflicts instant death regardless of the victim's toughness. Which is nice.
Mogul Kamir (leads a squad) rides a cyber-steed with a fearsome charge.
That's… enough cool stuff to be going on with right?
Certainly, there are Guardsmen who get cool stuff, but they are one in a million, quite literally. Many of those are high-ranking leader units, or even leaders of their own worlds pdf and Guards, such as the aforementioned Al'Rahem, who is among the highest of his people, or Mogul Kamir, who is the greatest cavalry warrior, and has a mech-steed to keep up with him. A group of guys are a bit less likely to, and then you have one or two who don't feel like they are on the same page, whether ahead or behind. The best of the best of the Guard, by many accounts, the Cadian Shock Troops, stick to regular lasguns, regular bayonets, regular flak armor, and so on, and they are among the best sourced out regiments, so important is their task.
While I can't argue the Storm Troopers (it's going to take some getting used to, when I think of Storm Troopers as a Rank 9 Ascended occupation, and they are now going to rewrite them as starting jobs) can field some cool options, getting Veteran status, or being a Storm Trooper, and I don't think you move into that, but start there, will be easy. I also don't know if they'll make Tech-Priests courteous and approachable enough to get them to "modify" weapons, so that they seem cooler than bottom-rung lasguns.
If it follows anything like Dark Heresy, no characters will be able to get the really good guns (Plasma anything, Lascannons, etc.) for a decent stretch; I sort of hope it is more like Deathwatch, since I don't know BC well enough to want that to be the base. While the Ripper Pistol is one of my favorite guns, and one I was thrilled to see in Hostile Acquisitions, I HIGHLY doubt any Guardsman character, other than Marbo, himself, will ever be able to get one.
My biggest problem is, of course, a love of the shiny. I want my characters to have the best available stuff, like plasma pistols, refractor fields, power swords, lascannons, etc. and I know that Space Marines, Inquisitors, and Lord Captains can often acquire any of these easily, through their various means, but my own limited scope on the Guardsmen shows a group that doesn't often get cool toys. Vets, Officers, and Sts can have carapace, but no one else. Many of the big guns, like the lascannon, require two people to operate, and aren't so portable. Only the most important guys, like Primaris Psykers, Lord Commissars, and the highest ranking Officers get field generators, and only Commissars seem to have ready access to vaunted bolt weapons, other than the aforementioned heavy b, which requires a shooter and a feeder (again, two guys), and a setup apparatus. Through all of this, it just seems likely that many characters will spend much time wearing stuff that, in any other game FFG runs, is inferior to the starting gear of anyone else, which means my dream of being Colonel Heinrich Zimmerman, kitted out in carapace, fine clothes, a plasma pistol, power sword, refractor, and prosthetic vision apparatus is highly unlikely, both from a lack of survivability likelyhood, and from characters possibly not getting much kudos for doing stuff, being Guardsmen.
Anyway, I will just keep hoping that the game DOES turn out to be really great, and that all of my whining turns out to just be tension from ignorance, both my own and that caused by FFG's silence. I already have a fair number of ideas on some stuff I could do, if I can get my friends to want to play it. My only real hurdle is the story, since forced religion makes them want to play atheist, and the Imperium doesn't stand for that. I have a number of NPCs I can stat out, a world to use, and everything. Let's hope that the book hits before we all die of boredom waiting on it.