The other day, me and a few of my friends decided to go old school and play second edition Talisman. There were a couple of instances where some of the rules were unclear. If any of you guys have played or still play second edition, I would appreciate some help with the following:
Can a character add his weapons/items to his strength when dealing with a fireball spell? Or do they have to use just the base strength?
If three places are drawn, can you visit them or of just one?
The cyborg character has this ability: Whenever you lose a combat, roll a die. On a 4, 5, or 6 your armored body deflects the damage and you do not lose a life although you still lose the combat.
There was a player in our group who was attacked by a craft creature and lost. He then wanted to use the ability as stated above. He argued that since it didn’t specify which type of combat, it would be o.k. I told him that the armor roll is for attacks involving strength. Who’s right on this one?