Some tips needed for my 1st play

By Baudejas, in Arkham Horror Second Edition

Baudejas said:

1. I stand at Independence squaire, took a Clue there, did random encounter and at 5th (mythos phase) a gate opens there, a monster spawns. What do i do? Do i fight it asap, do i wait for my movement turn and do it then?

2. I closed City of Great Race (or smth like that) gate and there was another such gate on the board. So i took (as a trophy) the 1 that i got back through, but what do i do with the other? Do i just flip it over, or remove it to gate reserve? Also can i seal gate later, if i dont have 5 clue tokens at that moment? Also if i seal gate to City of Great Race, that means its not possible to access that "other world" anymore, or the gate just cant appear at that place?

3. What do i do if i see that i cant defeat some monster? As i understood, evading goes much like fighting (instead of trying to hit the monster i try to evade it). But still everytime i fail to run away from him, i lose sanity and then stamina, right?

4. I didnt understand how and when do i use spells, would some1 explain that please? Also if i meet a monster that's resistant to physical damage, the only option is to try evading him, right? (if i dont have any spells)

5. My GF picked some quite nice women-investigator (who's name i dont recall now) and it was smth like she gets 1$ every new turn, is that right? Also about random and known investigator's starting items, i just take how its written and use the best items i get, putting the ones i cant or dont want to use at that moment, or do i have to put smth back that i cant use?

6. Are skills permanent? And can i have like 4 or so different skills? (like +1 will, +1 lore etc.) What if i get the same skill/item/spell i got, where can i sell it? and for the price that's written on it or no?

7. Do i put doom token on the ancient one's numbers everytime a gate opens? If so then the game ends too fast id say, cuz every new turn a new gate opens, so its like 12-14 turns a game lasts? Thats a bit too soon, keeping in mind that there's so much of everything left unused...

And i cant remember other unclear glitches atm...

#1: Um, you're sucked through the just opened gate. Monster stays (or moves if it's symbol came up, since there is no investigator there anymore).

#2: There can be 2 gates open to the same place at the same time, they don't interact in anyway. When you return from the OW, you can choose to return to either of the 2 gates leading to the OW you're in. Sealing has to be done immediately and by the person who closed the gate. Seals prevent a gate from opening again in that location.

#3: Probably go unconscious. Do you mean Evade (as in before combat) or Flee (during combat, after Horror check)? If former, then if you fail, monster deals it's combat damage to you, then horror check and then onto combat (you might choose to Flee), if latter, then you've already done the horror check, now you roll an Evade check, if fail that, then take damage. If you succeed in a Flee check, you remain in the location with the monster and will have to deal with it next movement phase again. Same if you Evade and decide to end your movement with the monster (for Clues for example).

#4: Spells can be cast when their bolded text states. Combat spell (Wither, Shrivelling) say "Any Phase", since combat can happen anytime from Movement to Mythos. If you want to cast a combat spell, exhaust it, you pay Sanity cost, roll for Lore with mod from the Spell, if you get a success, the spell works. If not, then it doesn't. In either case, it takes the hands required for that round of combat. Spells generally last "until end of combat", but if you quit allocating the required hands, the spell's effect ends.

#5: Yeah, Jenny Barnes gets $1 each upkeep. First fish out the fixed possession from the decks, then shuffle decks and deal the random possessions. I don't see what the problem is.

#6: Yep. No selling of skills, their effects are cumulative. 2 +1 Will skills gives you +2 Will and each Clue you spend on a Will/Horror check let's you roll 3 dice instead of 1.

#7: Everytime a gate opens in base game. Note that monster surges don't add a doom token, nor do gates that try to open at a sealed location.

Wow that really cleared things, thanks man :) Although i've got some more questions

1. So can i seal the gate a while after. Just to come to specific location where there's a closed gate, pay 5 clues and seal em? Or its possible to seal them just right after i close them? Also whats the difference between sealed and closed gate?

2. What if i stand in some place and clue appears there? Do i take it right away or i have to make another encounter and basically spend another turn there?

3. I cant sell anything, right? (items, spells for example)

4. About closing gates. I'm pretty sure i've read in rules that after you seal/close gate to 1 other world, every other gates on board, leading to the same other world closes aswell? Is that right or no? If right, what do i do with other gate markers on board?

Baudejas said:

1. So can i seal the gate a while after. Just to come to specific location where there's a closed gate, pay 5 clues and seal em? Or its possible to seal them just right after i close them? Also whats the difference between sealed and closed gate?

2. What if i stand in some place and clue appears there? Do i take it right away or i have to make another encounter and basically spend another turn there?

3. I cant sell anything, right? (items, spells for example)

4. About closing gates. I'm pretty sure i've read in rules that after you seal/close gate to 1 other world, every other gates on board, leading to the same other world closes aswell? Is that right or no? If right, what do i do with other gate markers on board?

#1: Looking at my previous answer to see if the word was missing, and it's not. IMMEDIATELY means immediately. So roll for close, succeed, spend 5 Clues. If you don't, time's up, can't seal. If another gate opens there, you explore it and close it, you have another shot at sealing that new gate. When you seal a gate, you take an unused Elder Sign and place it on the location (or one off the GOOs doom track if using Elder Sign Unique Item). If you draw Mythos cards that would open a gate at that location, no gate opens (but you do the other sections of the Mythos card). If you close a gate, you get a gate trophy and might remove monsters (see below). If that closing leaves no open gates on the board and you have unspent gate trophies equal or greater than the # of investigators, you win. Otherwise, closing gates doesn't do much and you can get sucked in during the Mythos phase of the turn you closed the gate, as a new gate opens there.

#2: If a Mythos card drops a Clue on you, you get it.

#3: There are a very few encounters that might allow you to sell, but normally no.

#4: No. If you close a gate to the Abyss while another gate to the Abyss is open (so 2 gates leading there), the 2nd gate remains open, nothing happens to it. You might be confusing gates with monsters here. When you close a gate, all monsters that have the Gate's Symbol (hexagon, circle, etc.) return to the cup.

Right, thank you very much!

Hi, yesterday we had another AH session :) I'm really pleased with the game now - the more i play, the more i understand and the more i love it :D cant wait till another weekend, occupied by AH :) still i've got some more questions from the last play:

1. How do i earn money? As the last time i played i was with some Dexter Drake the magician, ancient one was Cthluhlu (or whatever his name is) so my max stamina and sanity went to 4 both. Which actually meant "i die on every 2+ toughness monster". So i spent all my money on healing and restoring sanity. But i had completely no idea, how to earn money!? Also there's white $ symbol in black background and vice-versa - black $ symbol in white background, does that mean the same? Does that mean i'll probably get money there?

2. I wasn't sure how do i do this:
I got a clue, made random encounter and during Mythos phase a gate opens, a monster spawns in the same spot. From last time i know i go directly through the gate to other world. Anyway, do i make gate encounted that turn or no? How many turns do i stand in 1st part of other world? When i get to 2nd part, do i get back to my world or i draw another gate encounter? If i get back there and monster is still there, do i try closing/sealing gate and then i gotta fight monster or no? Also if i fail the encounter, i still go to 2nd part of other world, or i remain there till i fulfill the task i get?

3. How the hell am i supposed to kill some 3-4 toughness monster? Does it count like this: monster is 3 toughness. 1st time i hit him once, then he hits me, 2nd time i manage to hit him twice, so he's dead. Or must i hit him 3 times at 1 round (which is practically impossibe most of the times...)?

4. Cant remember other stuff atm, so Thanks for answers :)

Baudejas said:

1. How do i earn money? As the last time i played i was with some Dexter Drake the magician, ancient one was Cthluhlu (or whatever his name is) so my max stamina and sanity went to 4 both. Which actually meant "i die on every 2+ toughness monster". So i spent all my money on healing and restoring sanity. But i had completely no idea, how to earn money!? Also there's white $ symbol in black background and vice-versa - black $ symbol in white background, does that mean the same? Does that mean i'll probably get money there?

2. I wasn't sure how do i do this:
I got a clue, made random encounter and during Mythos phase a gate opens, a monster spawns in the same spot. From last time i know i go directly through the gate to other world. Anyway, do i make gate encounted that turn or no? How many turns do i stand in 1st part of other world? When i get to 2nd part, do i get back to my world or i draw another gate encounter? If i get back there and monster is still there, do i try closing/sealing gate and then i gotta fight monster or no? Also if i fail the encounter, i still go to 2nd part of other world, or i remain there till i fulfill the task i get?

3. How the hell am i supposed to kill some 3-4 toughness monster? Does it count like this: monster is 3 toughness. 1st time i hit him once, then he hits me, 2nd time i manage to hit him twice, so he's dead. Or must i hit him 3 times at 1 round (which is practically impossibe most of the times...)?

#1: Newspaper, Deputy and yeah, those locations with $.

#2: It really can't be that hard sorpresa.gif ? Mythos card opens the gate, so you're in Phase 5. Definately DO NOT go back to Phase 4 for an OW encounter, that should be obvious. Next turn, movement (phase 2), stand up, OW encounter during Phase 4. Next turn, movement, move to 2nd area of OW (assuming the OW encounter last turn didn't delay/return you to Arkham/LiTaS), phase 4 another OW encounter. Next turn, movement, return to Arkham. The turn you return, you do not have to deal with monster(s) on the gate.

#3: Weapons + dice + Clues for more dice. Really, 2 1-handed weapons, say .45s give +8 to combat. Add to that your fight and you should be up to 14 dice before you account for the modifier from the monster (I'm thinking of Fight 6 investigators here, so modify accordingly, while taking into account that you need to be sane if you fail the Horror check). Statistically you'll need 9 dice to get 3 success. And yeah, gotta do all 3 in 1 turn, if you score 2 hits, monster is still at full health next turn, so need 3 hits still, not 1.

At #1st question, what the heck did you mean by "Newspaper"? Also, you didnt answer, does those symbols have anydifference if they are white in black or black in white?

#2 i realised i was doing it all wrong... sorpresa.gif thanks mate

And #3 if I put my fight skill to 4-5 that'd basically mean ill be losing all the horror checks and will be needing constant psychiatric care... Also getting at least a single .45 automatic is a great deal, not even thinking of 2 of them! babeo.gif that would be kind of too good if i may say so :D i hardly get to pick 1 or 2 common items through the entire game, there's no way to get 2 .45s

Baudejas said:

At #1st question, what the heck did you mean by "Newspaper"? Also, you didnt answer, does those symbols have anydifference if they are white in black or black in white?

#2 i realised i was doing it all wrong... sorpresa.gif thanks mate

And #3 if I put my fight skill to 4-5 that'd basically mean ill be losing all the horror checks and will be needing constant psychiatric care... Also getting at least a single .45 automatic is a great deal, not even thinking of 2 of them! babeo.gif that would be kind of too good if i may say so :D i hardly get to pick 1 or 2 common items through the entire game, there's no way to get 2 .45s

#1: As in Newspaper location on the board maybe lengua.gif ? Right above the Curiositie Shoppe? Left of Train Station? Try it out sometimes. As for the symbols, check the back of the rulebook for them.

#3: Well, you can get by with say Tommy Gun (Gangster starts with it) for +6. Combats are a balance between how many dice do you get for Horror vs Combat. If you really want to kill a monster (I really only take on monsters that block a critical gate/path), you might as well go for the glory, heal Sanity next turn. You play with just base game? I guess for me while the Unique Item deck is diluted to a point where I'm lucky to see 1 Elder Sign per game, weapons pop up in both decks more often. I very rarely buy from the General Store anyway, I prefer to shop at Curiositie, even if the Elder Sign chances are low.

1: You are right about the symbols being a sign of where to look for money. Someone else can answer better than I can, but if the $ is the first symbol, money is the main good thing that can happen at the location. If the $ is the second symbol, it is less likely than the first symbol for that location. I think the background color signifies if the locations special ability can give you money (like the River Docks), but I could be misremembering completely. In general, the game is kind of logical about ways of earning money. Pay special attention to places that might be hiring, as a retainer can give you a steady stream of income...

2: You need to keep track of the game phases to get through the other world encounters correctly. Each movement phase you can move one space (from area 1 to area 2, or from area 2 back to Arkham). Each otherworld encounter phase you have an encounter in the other world if you are in either area 1 or area 2. Unless you get an encounter which says "Stay here next turn", you get to move again next movement phase even if you fail your encounter (unless you were devoured, lost in time and space, or somehow got moved somewhere outside of the other world).

The only other "trick" is that when a gate opens up on top of you, you get sucked into the other world, but you are delayed. Delayed means you but your character on it's side, and the only movement it can make on its next movement phase is to stand up. So, for a gate opening on you in the otherworld, it would look something like this.

Turn A Mythos Phase: Gate opens up on you, you get pulled into an other world, and you are delayed (turned) on side in area 1.

Turn B: Movement Phase: You stand up in area 1.

Turn B: Otherworld Encounter Phase: Have an encounter.

Turn C: Movement Phase: You move to area 2.

Turn C: Otherworld Encounter Phase: Have an encouner.

Turn D: Movement Phase: Return to Arkham, put an explored token under your investigator. (Note: even if there is a monster in the location you reappear in, you can ignore it this movement phase. Returning from another world does not attract the attention of monsters.)

Turn D: Arkham Encounter Phase: Try to close gate.

If you fail to close the gate:

Turn E: Movement Phase: Fight/Evade any monsters that might be in the location (you only get to ignore the mosters on the turn you returned from the other world).

Turn E: Arkham Encounter Phase: Try to close the gate

Rinse, Lather, Repeat until the gate is closed or some nasty thing defeates you.

3: Every round of combat, the monster is reset to full health. You have to do 3 damage in one round to a 3 toughness monster (1 one round and 2 the next will not help at all.) There are items and spells that can help you kill a 3 (or higher) toughness monster, but it can be hard. Look for big guns, explosives, powerful spells, and even holy water. Also, some skills help as well. The ability to reroll one or more dice can really help, and a few items, skills, and characters have ways of doing this.

Finally, closing gates can get rid of some of the tougher monsters. Each time you close a gate, remember to remove all monsters that have the same symbol as the gate token from the board. You don't get to keep the trophys, but it can help clean up the board.

Edit: you beat me to the answers Dam :) I typed too much and too slowly.

OK, i've drawed this, so u get what im asking:

t_Sm_52c8b0b.jpg

Is there any difference if that $ sign is in black or white background? (applies to other signs aswell) And im quite sure i've looked at the back page and it wasnt written anything about different backgrounds...

Also, thanks alot Twilight, u made it perfectly clear now, thats the way they should write things in rulebook :)

I knew what you were asking about.

Last paragraph on the back page, under heading Location Icons :

"Some locations have special location icons that have their colors
reversed, such as the Sanity icon on Arkham Asylum.
These icons indicate that there is a guaranteed method of
acquiring the described item at that location."

Doesn't seem as if the text was hidden or anything.

That quite means this was hidden to me gran_risa.gif as im not that good at english and want to get the answers fast so cant get deep into such things otherwise it would take half an hour each move :(

So if $ is in black, that means i will get money there 100%, thanks gui%C3%B1o.gif

Too lazy to check the board, but I think River Docks has the symbol in black. For 100% money there though, you'll need to use the location's special ability, drawing a location encounter at random from the deck is never 100% money. From what little I've visited the River Docks and drawn encounters, it's not a very nice place.