PODs and play testing

By Yepesnopes, in Warhammer Fantasy Roleplay

Hello all,

I am becomming happy about the release ratio of the PODs, but then I was wondering out of curiosity, how do these guys play test all these amount of new things? Do they have a method?

I mean, when I introduce a new rule or a modification of an existing rule (action, talent, skill whatever), we play it for a few times and we adjust it until we like it, or drop it if it does not work at all. Each POD includes around 15 new action cards! I cannot believe they play test each of them in the way I mentioned. How you balance (if you care about it) the new acion cards respect the already existing ones?

Does anybody knows how these things are done? Do they have a method or just a horde of players and GMs and they gather their feedback?

Yepesnopes said:

Each POD includes around 15 new action cards! I cannot believe they play test each of them in the way I mentioned. How you balance (if you care about it) the new acion cards respect the already existing ones?

Who do you feel it should be balanced against? The other players?

HedgeWizard said:

Who do you feel it should be balanced against? The other players?

I am just wondering if they care about action cards balance in between the different action cards of the same style, and if they do, how they play test it.

To make it more clear, if you present 15 new spells of the bright order, some of them will be to deal damage. Do they balance the new damage dealing spells with the existing ones (from the same order or different orders)? or do they balance them with other damage dealing action cards in general?

The more balanced the action cards will be, the more diversity there will be in the same party of PCs. For example, in my case, all the players that go for some ranged actions choose for immobilising shot and rapid fire, or at least rapid fire. So I have 3 players with these cards. As the GM, I have no problem at all! Rapid fire is such a **** good card. I have a similar issue with Reckless Cleave (just mention that my party is composed out of 8 players, so is a very especial case I guess).

Just l make it clear, I cannot care less about the balancing of the action cards. The improvement in deversification from the 2nd edition, where everyone was declaring a swift attack, to the 3rd ed is just amazing. So, no complaints whatsoever. I am just asking your opinion, do the developers care about action card balancing (in between different cards of the same type)? do they play test them?