When I run a game of dark heresy I find that I have difficulty describing or even handling all the things that are just absolutely massive. Which interestingly enough I notice is most of the setting. It's not a big space ship… no it has a crew of 20k. It's not a cathedral it's fortress that holds non-stop sermons for 10,000 at a time. The place the players need to investigate? That's big too. Need to attack some place? Best to soften it with artillery first because this place is meant to withstand a riot from 4,000 much less 4.
So while my game runs I notice I just have this grinding feeling in my head whenever I describe some thing on the fly. Then my brain starts to process how massive it must be and all the implications of it. I'm sure the trailing off and the scuzzy drive noises coming from my skull add a lot to the enjoyment of the session for my players but I personally would love some tips!
So let's hear it. How do you handle scale? Both in describing it and handling how it would obviously impact missions.
(Awhile back they needed to park their car on a hive world and I realized that even a parking garage would be an engineering marvel on a world with a population of 20 billion all packed within a few massive megastructures)