Our TI group decided to use the new 8 strategy cards. At the same time, two players decided to form an alliance to help one of them win. They would pass notes, agree not to attack each other, coordinate attacks on other players, etc. None of this seemed to violate any rules but somehow I felt cheated, especially since one of the two really didn't seem to care about winning.
The weak mechanics of the new Assembly card were proven due to this alliance. In our game of five people, Player A was in position 4 and Player B was in position 5. Player B would choose Assembly and use it during his turn. He would give Player A the speaker token and then play the political card of his choice. Then during the next strategy phase Player A wouldn't choose Assembly (as per an agreement between the two) and Player B would get it again. Player B would then take ths speaker token and let Player A play a politcal card from his hand. I'm not sure exactly what was wrong, but all I know is it felt dirty. I think this is why:
1. Player B really didn't seem interested in winning (he only had 3 VP while the top two leaders had 7 and 8.) Whenever players stop trying to look out for themselves it seems to kinda break the game.
2. Any political card or action card used by either Player A or Player B was carefully chosen so as to not hinder either of them two.
3. No one else, other than Player B or Player A, ever ended up with the Speaker token, one they figured out this manoeuver.
Normally I'm all for the back alley deals but this seems to almost break the game. It reminds me of playing Monopoly with my wife and daughter where they will sell properties to each other for 5 dollars just to stop me from getting them. I don't mind losing to someone that either plays better than me or just get lucky from time to time and takes adavantage from it.
Anyone run into this issue or similar ones like it?