Dust Warfare - Rules Summary for Veteran Soldiers

By WatchItPlayed, in Dust Warfare

Call it old age, but when I get a rule set with more than 20 pages and I want to improve my ability to remember it, I retype the rules in a condensed version that assumes I have a base knowledge of the game, but otherwise lays everything out in the order that makes referenceing those rules easiest for me.

That's whay I call these the Vetern Soldiers Rules Summary. It assumes you've at least skimmed through the rulebook first (although I'd be curious if someone who hasn't read the rules at all can make sense of it).

This basically reduces the core rules (not including special rules for units and weapons) to 8 pages of 14pt font with clear titles (and hopefully clear layout).

This is a first draft, and I may put it up in the files section if people think it's decent. I'd be very interested if people think I've covered the rules accurately.

http://bit.ly/J8ppmc

Let me know what you think.

Looks good. I think its a good idea and I have made something similar for our group as well. It also works as a good aid when doing demos or open gaming with new players.

It must be old age because I was doing the same thing for my own use. Yours looks great and now I don't have to retype mine. Nice work!

Very well done! Thank you!

Great job! I'll use this when demoing the game. We have a lot of interested players who are watching the 'early adpoters' at my flgs… Many of whom are experienced minis gamers… This will be great for them.

Very Nice and thank you , If you like to add page referances it be great tool for doing group demos like this (pg.30) Im doing a demos this week end Ill have this with me THANKS

Looks great, should really help teach people the game. The only clarification I'd add: Vehicle damage table rolls are made based on the hits scored BEFORE armor roll minus cover, not based on the actual damage dealt. At least thats how I'm reading the rulebook.

Also, a question…in the movement section, it says soldiers can't move within 1" of any model….I thought that clearance is just between friendly and enemy models, not your own minis. What section are you seeing this in?

Otherwise great job

scott242 said:

Looks great, should really help teach people the game. The only clarification I'd add: Vehicle damage table rolls are made based on the hits scored BEFORE armor roll minus cover, not based on the actual damage dealt. At least thats how I'm reading the rulebook.

Also, a question…in the movement section, it says soldiers can't move within 1" of any model….I thought that clearance is just between friendly and enemy models, not your own minis. What section are you seeing this in?

Otherwise great job

Yeah, soldiers can actually move through other friendly soldiers per the rules. They just can't move within 1" of enemy models.

scott242 said:

Looks great, should really help teach people the game. The only clarification I'd add: Vehicle damage table rolls are made based on the hits scored BEFORE armor roll minus cover, not based on the actual damage dealt. At least thats how I'm reading the rulebook.

You're correct. Think of the roll on the Vehicle Damage table as being the amount of damage that actually impacted the vehicle. If the damage impacts cover, it doesn't count.

Let's say a particularly spectacular sustained attack on an undamaged Pounder from Battle Grenadiers rolls all hits. That's one 1/3 hit from a Panzerschreck and two 1/2 hits from a Panzerfaust for a total of 7 damage. The Unit Leader can't draw an unobstructed line to the Pounder's base, so the Pounder gains the Hard Cover benefit of the Tank Traps between them. This means only 5 damage make it through the cover and onto the vehicle. That 5 damage can be further reduced by the Pounder's armor roll of 4 dice, let's say his dice are also hot and he rolls 4 hits. This will reduce the assignable damage to 1. The end result is that the Pounder's DC drops from 4 to 3 and the Battle Grenadiers get to roll 5 dice against the Vehicle Damage table for further effect.

Having the DC reduction and the die roll on the vehicle damage table be different seemed incongruous at first, glance, but the more I thought about it, the more it made sense. If I shoot you with small arms and it somehow chips away a little armor, the likelihood of me causing a catastrophic explosion are pretty slim. However, if I inundate you with high-impact volume of fire and you somehow manage to shrug most of it off, the likelihood of what got through causing a catastrophic explosion should be significantly higher.

Anyway, that's how I got my head around it. Hope this helps somebody.

Great stuff! I would suggest shrinking the text down and/or possibly creating tables to organize it so that it's not just one big list of text. Similar to how the Universal Head DT ones are. Maybe 2 sheets, double sided?

It's cool to see people working on this stuff!

scott242 said:

Looks great, should really help teach people the game. The only clarification I'd add: Vehicle damage table rolls are made based on the hits scored BEFORE armor roll minus cover, not based on the actual damage dealt. At least thats how I'm reading the rulebook.

Also, a question…in the movement section, it says soldiers can't move within 1" of any model….I thought that clearance is just between friendly and enemy models, not your own minis. What section are you seeing this in?

Otherwise great job

Absolutely right, poor wording on my part, I'll fix that up!

The only thing i would recommend is adding the page number next to each of the notes, mainly so if someone challenges what your notes say you can show them in the book were it is

Also a good note to add about the command phase would be if you have one of the actually command units IE the Boss or Kommandotrupp, they have the special ability Command Squad, now the page thats quote for both the axis and the allies is wrong if you go to page 54 of the book it tells you that you get a addition command point during the command phase. this was noted in a theed, http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=253&efcid=6&efidt=655162

needstobepumped

New England AT-43! (Alternate Timeline 1943) said:

needstobepumped

Actally, he started a new thread with it…

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Which now needs to be bumped because this one came back, lol.

I posted the link their too