Hello all,
We did our second game with the Shards of the Throne extension yesterday, and a few questions rise up during the play:
1. Revote political card: I we did understand we can play this card immediatly after playing a political card due to the "elect current law" ? Does this card cancel the effect of the first vote? For example, we had an ancient artifact, that players had voted "for", dropping a 5 on the dice, eliminating fleet on mecatol, and the player who did that just played after the revote card. There's no notion of "canceling" on the revote, so we were unable to decide if we should have canceled the first effects of the ancient artifact card.
2. x-89 bacteriological weapon: can we use this feature even if we do not have any ground forces to invade a planet?
3. flagship 'presence': The L1Z1X flagship card say that when present, the dreadnought hits shouldn't target fighters. However there is no precision if the presence should be "in game" or "in the system", as on some flagships cards (mentak coalition), presence in the system is mentionned.
4. When playing the assembly card, in the "resolve spies" phase, the emirates of hacan have a spy / bodyguard; how does this work? must we use the feature of the spy or the player that choose this representative can choose to reveal the spy or not, depending on the actions of other players?
5. The barony of letnev have a racial technology that double the sustain ability. The duranium armor card tells that you must repair one ship at end of the round of a combat. When a ship did take two hits, does the duranium armor repairs only one damage, or does it repair completly the ship (making it a very effective combo for the barony of letnev?). Also, does the duranium armor ability fires up also after the precombat damages?