List of rules questions after a game

By PERECil, in Twilight Imperium 3rd Edition

Hello all,

We did our second game with the Shards of the Throne extension yesterday, and a few questions rise up during the play:

1. Revote political card: I we did understand we can play this card immediatly after playing a political card due to the "elect current law" ? Does this card cancel the effect of the first vote? For example, we had an ancient artifact, that players had voted "for", dropping a 5 on the dice, eliminating fleet on mecatol, and the player who did that just played after the revote card. There's no notion of "canceling" on the revote, so we were unable to decide if we should have canceled the first effects of the ancient artifact card.

2. x-89 bacteriological weapon: can we use this feature even if we do not have any ground forces to invade a planet?

3. flagship 'presence': The L1Z1X flagship card say that when present, the dreadnought hits shouldn't target fighters. However there is no precision if the presence should be "in game" or "in the system", as on some flagships cards (mentak coalition), presence in the system is mentionned.

4. When playing the assembly card, in the "resolve spies" phase, the emirates of hacan have a spy / bodyguard; how does this work? must we use the feature of the spy or the player that choose this representative can choose to reveal the spy or not, depending on the actions of other players?

5. The barony of letnev have a racial technology that double the sustain ability. The duranium armor card tells that you must repair one ship at end of the round of a combat. When a ship did take two hits, does the duranium armor repairs only one damage, or does it repair completly the ship (making it a very effective combo for the barony of letnev?). Also, does the duranium armor ability fires up also after the precombat damages?

Cil said:

Hello all,

We did our second game with the Shards of the Throne extension yesterday, and a few questions rise up during the play:

1. Revote political card: I we did understand we can play this card immediatly after playing a political card due to the "elect current law" ? Does this card cancel the effect of the first vote? For example, we had an ancient artifact, that players had voted "for", dropping a 5 on the dice, eliminating fleet on mecatol, and the player who did that just played after the revote card. There's no notion of "canceling" on the revote, so we were unable to decide if we should have canceled the first effects of the ancient artifact card.

2. x-89 bacteriological weapon: can we use this feature even if we do not have any ground forces to invade a planet?

3. flagship 'presence': The L1Z1X flagship card say that when present, the dreadnought hits shouldn't target fighters. However there is no precision if the presence should be "in game" or "in the system", as on some flagships cards (mentak coalition), presence in the system is mentionned.

4. When playing the assembly card, in the "resolve spies" phase, the emirates of hacan have a spy / bodyguard; how does this work? must we use the feature of the spy or the player that choose this representative can choose to reveal the spy or not, depending on the actions of other players?

5. The barony of letnev have a racial technology that double the sustain ability. The duranium armor card tells that you must repair one ship at end of the round of a combat. When a ship did take two hits, does the duranium armor repairs only one damage, or does it repair completly the ship (making it a very effective combo for the barony of letnev?). Also, does the duranium armor ability fires up also after the precombat damages?

1. Don't have my cards handy, but if I remember the card it allows you to redo a previously elected law. I don't believe it would work on ancient artifact, as it's not a "remains in effect" law.

2. You may with a war sun, but not with a dreadnought, as war suns are able to bombard without invading

3. It means in system, so basically any battles with the flagship participating in them.

4. The hacan spy body guard works in the following way

When the reveal spies step occurs, if you are first up in order then you reveal, and use the ability, it's not optional. If you are not first, and another spy targets you, then you reveal, show that you are not assasinated due to bodyguard, and then when it comes around to you your assasination takes place.

5. Duranium armor does not repair after pre-combat attacks like assault cannon or pds, it activates at the end of a normal round of space combat. You may however, for example, soak one hit from a pre-combat, and then another hit from regular combat if you have the letnev racial. Also, a ship is either undamaged, damaged, or destroyed, there are no "hit points" per say. The racial tech you're talking about means that you may soak an additional hit on each of your sustains before it is destroyed in each round. Thus:

If you soak 2 hits on a dreadnought with this tech, at the end of combat it is only "damaged" and thus duranium armor will work and return it to undamaged status.

If you soak only one hit, without duranium armor, and in the next round the ship is hit again, it would be destroyed as damaged ships only take one more hit to destroy regardless of how many hits resulted in that condition.

If you soak only one hit, the ship is damaged, and is still vulnerable to cards such as "direct hit"