Does anyone know if the Move stat for Rhino and OZZ 117 should really be 6 or if it should really be 12? Seems to make more sense if they could move 12 like the soldier units with the same equipment.
Thanks!
Does anyone know if the Move stat for Rhino and OZZ 117 should really be 6 or if it should really be 12? Seems to make more sense if they could move 12 like the soldier units with the same equipment.
Thanks!
no one is 100% sure sadly bud, but it is the general opinion that they are indeed ment to have a movement of 12.
Ok. I bought into it at my flgs, got another player to buy right away and we're just starting to demo. Lots of excitement from potential players, so I'm trying to get a handle on the rules and be able to answer questions. This one came up and really stumped me. Hopefully FFG will release a FAQ soon.
Thanks!
….or reply to emails.
Its 12'. Id be shocked if it was 6', unless they are supposed to be 6' with fast.
Major Mishap said:
….or reply to emails.
I've emailed in several rules questions over the last couple weeks and have received no response.