Dust Warfare meet Apocalypse!

By X7XsnowmanX7X, in Dust Warfare

Picked up the rulebook today along with some addtions to my Allies and Axis forces. A heavy walker each. Totally digging the axis walker.

Talked to my local store about setting up a game day every saturday for warfare, so hopfully next saturday will be a good first weekend for warfare at my lgs.

Anyways, back to topic. I was going through the rule book and read all the back story to the game. From what I read, several major conflicts have devestated certain areas of the world. I'm talking massive battles and seiges and invasions that have leveled cities and changed the landscape. I know the game is still very new and is getting up on its feet. But when it does, I want to run with it was fast as possible.

Case in point. Massive Battles. I know there are some 40k players out there who would love to see a similar suppliment made available for this game like Apocalypse.

Think of it.

You wouldn't be deploying platoons….

…but 1 or 2 Companies (or more) each made up of several platoons.

How crazy awesome would that be. I get chills thinking about a company of just "Konigsluther" supported by maybe 2 or 3 infantry company's. Think about the table options you could create and new scenarios that would ensue. Would make a great final battle in that amazing campaign you've been playing over the past few weeks or months.

Thoughts and opinions, I wanna here em.

Please NO, 40K is bad enough at 2000pts, Apoc is just let see how much we can fit on the table. Plus the game can already scale to very large games, there is no need for a book just for that. GW is the bucket full of dice game no need for another.

I concur with you, it is possible to field large forces with the current list options, which i am very happy for.

I think it would be cool to have a supplement that gave you additional support options and platoon upgrades. Even what is needed to field an all walker platoon and special formations.

For the time being though, yes, it is more possible for you to do very large battles with just the current lists. I'm not holding my breath for a book like this, but maybe one day after the game has been around for a while, it would be cool to see.

I think it is a safe bet that the campaign supplements will have some of what you were looking for. Each book is supposed to have new options for each faction. I know I heard talk of four campaign books per year was the target but I cant remember where so I might just be getting old. If there is only one army release or so a year then that leaves plenty of space for new stuff in at least 3 of the books (assuming the new army takes up most of the pages in one of the books).

Personnally I love this approach and am glad they went this route vs. say "codex" style releases as it opens up the option to give everybody something rather than waiting years to get the book for their army. It also allows them to introduce new options, scenarios, rules, etc. on a constant basis (and would allow them to put out a hard copy errata/ FAQ on a semi regular schedule).

It's actually already pretty easy to do already with the current rules. I have a company of both German and allied troops totaling just over 500 ap, actually 3 platoons at the moment as I haven't bought models for a company HQ with support element yet. Since most of the people I've talked to have at least a couple platoons worth of mini's, it would be fairly easy to stage a battle with multiple commanders on each side, each in command of a company of troops. An historical wargames group I belonged to years ago routinely did just this sort of thing just on a much larger scale with as many as 40 people all playing at the same time each in command of his or her portion of the battlefield under an overall commander. In this way it doesn't take any longer to play the game as each person controls a manageable sized force. The only real problem to overcome is the space you would need as a 4'x8' board with just 1 company of Dust troops per side is pretty saturated with figures. But if you can find room for 4'x24' worth of table space, it would be quite easy to do battalion sized games (around 2000 ap) without any additional rules other than those for company and battalion command functions, and with 6 players a game of that size shouldn't take more than 4-5 hours.

We did one 800 point [per side] battle during playtest. It was fine and only took us about 3 hours to play through and it was mostly done with proxies [so I didn't take pics].

On the subject of campaign books, I agree with the delight in the abandonment of the 'codex' business. It's also a shrewd move on FFG's part: It mimics the success of Tactics, as they can bring out new units at intervals without having the preview it (often for months on end without models, in GW's case).

As for massive battles, I was always of the impression that Apocalypse was supposed to be played on the floor, and a biiiiiiig floor at that. How else do you deal with the Guard artillery's 20' range? And the concept of massive battles led to me wish aloud to an opponent, a fellow Flames of War player, that we had Dust-style walkers for our FOW scale armies.

Yes, the no codex thing is pretty nice, i have to agree with all of you. Having everything in one nice little book is very manageable and strictly speaking, more convenient.

I haven't played a lot of Apoc games, but every game that I have been a part of I have enjoyed. Never played it on the floor though. The game store that i used to play warhammer at had HUGE tables. We would put 4 of them together and play 4 vs 4 apoc games on them. It was incredibly fun.

Speaking of Company and Battalion stuff, on a fluff note:

How do you think the allies and the axis would organize a company?

How many platoons would each company be made up of?

What kind of command structure would each company have?

Since we don't have anything to go on in the rules, what kind of structure do you think an all walker platoon would be comprised of?

3 platoons is kind of standard in most companies, with a company HQ squad, a company supply unit and usually a support section like like a anti tank unit.

In the 5 dust comics that I have, squads appear to all be their actual historical size, not the pruned down 3-5 man ones that are sometimes called sections and then other times squads in the game. Also the soviets do use squads of nothing but walkers, Koshka led a squad of KV-47's in both comic book series.

It's easy to find Tables of Organization for late wars armies of all combatants in WWII, here is but 1 of the many links out there www.bayonetstrength.150m.com/German/Gepanzert/armoured_panzer_grenadier_battalion%201943%20to%201944.htm