Chargenda questions

By Kaworu, in 2. AGoT Rules Discussion

What does it mean text "as your only agenda" of the chargendas? If you have no agenda you can attach or becomes the only agenda you have?

If I play a character like agenda and other like character, what happens if the character is killed? Becomes a duplicate of the chargenda or go to dead pile?

If I have one Griff attached and one Griff in dead pile, what happens if I control less attachments and Griff must return to play? Griff remains as agenda, is discarded or other?

Sorry for my english.

Kaworu said:

What does it mean text "as your only agenda" of the chargendas? If you have no agenda you can attach or becomes the only agenda you have?

Kaworu said:

If I play a character like agenda and other like character, what happens if the character is killed? Becomes a duplicate of the chargenda or go to dead pile?

Kaworu said:

If I have one Griff attached and one Griff in dead pile, what happens if I control less attachments and Griff must return to play? Griff remains as agenda, is discarded or other?

How confident we are, that this interpretation of above questions will be an official one?

As for the first one this seems to be true, not because it is obvious from the wording or the rules but based on what Lead Developer wrote in his article when the cycle was first announced:

"…..I wanted to make sure that each house received an agenda in this cycle. Enter characters who can attach to your House card as agendas. This strategy offers both a risk and a reward. The risk is that you do not start with your agenda as you normally do; you must either draw or search for it….."

I can't simply understand how hard it can be to add one sentence that is perfectly clear from the game mechanic perspective and instead use terms that will require clarification. What was wrong in writing it like "If xxxx would be killed and you are not running an agenda …."?

Swirek said:

How confident we are, that this interpretation of above questions will be an official one?

On #1, I agree it could have been worded a lot better. My guess as to why the wording is what it is comes down to the fact that this is not a completely original idea. The "Five Kings" cycle of the CCG had characters that could be played as Agendas. The wording on these new characters was taken from those. Problem is, they didn't take into account the difference of playing from hand vs. a replacement effect. "Play this character from your hand as your only Agenda" is a lot clearer than "when this character dies, attach it to your house card as your only Agenda." Anyway, while the wording could be clearer (and it can be hard, sometimes, for designers and editors who have been there from the beginning of the development process to see the wording from a player's point-of-view), it is clear enough that if you have another agenda, including another copy of the character-made-agenda, the play restrictions on the replacement effect are not met.

On #2, that one is just common sense. You cannot duplicate characters that are in out-of-play areas. If you draw 2 copies of Tyrion, does one become a dupe of the other in your hand, so that the number of cards in your hand is one less? If Tyrion is discarded from play, then another copy is discarded from your hand, does the second copy duplicate the first in your dead pile? Not only is it clear from the rules for duplicates - which say that dupes are created when copies of unique cards are played or put into play, not removed from play - it should also be plain from what duplicates do . They can be discarded to save the card from being removed from play. You cannot save a card that is already not in play (and it is given that an agenda is not considered to be in play; the FAQ says as much, pretty much word for word) from being removed from play.

So, not only are the play restrictions to make to copy in play an agenda not met when there is another copy already sitting on your House card as an agenda, the rules for dupes and unique cards have no applicability to cards that are not in play. So copy #2 goes to the dead pile when it is killed is just a clear application of the rules we have.

On #3, that is, again, a clear application of the rules for unique. You are not allowed to play or put into play any copy of a unique character that you have in your dead pile. If you have a copy of Griff in your dead pile, you cannot play him by any means or effect, nor can you put him into play from anywhere by any means or effect. Look at it this way: if you have a copy of Khal Drogo in your dead pile, can you use the "put into play" Response on the CS-version in your hand? No. No effect, even one that is printed on him, can put him into play if there is a copy in the dead pile. The fact that Griff's "put into play" effect cannot take him off your House card if there is another copy in your dead pile is therefore a pretty safe conclusion.

So, all 3 are pretty solid applications of the rules we have.