Being a good General and reading the stats heavily to get to know thine enemy, I've run into a couple of problems.
In all the text the MG48 is supposed to be a superior weapon (which it is in DT) but is now exactly the same as the Victory MG, I know you can't always rely on the blurb and definately not DT stats but this is backed up by the example on page 43 where the MG48 indeed has a vale of 4/1 v armour 2 soldiers. So, FFG which is correct, the weapon lines for the Recon Grenadiers or the rest of the book?
And then we have the grenades or rather lack of them. On page 109 it tells us that the Grenadiers "knives.. but ironically, not always, grenades." This would imply that most of the Grenadier units would have grenades, but the problem is that only Snipers have them! Why snipers and not the units at the front of the battle? Even the text for the Recon Grenadiers states that they have grenades - but where are they? Should they have them or not? Has the weapon line been left off?
Both of these issues combined appear to leave the Axis soldier at a severe disadvantage to their Allied counterpart, Take the Battle Grenadiers and The Gunners for example, both the same points, both form the same role in battle, even at long range and in a knife fight all is equal, until things get close. The Gunners with their UGL's are now rolling 13 dice against the BG's 7 - almost twice as many and it gets worse if there is a street fight as the Allies ignore cover as well! It certainly looks like that a grenade line has been left of the Grenadiers weapon lines. Can you please add the genades to balance it up. This isn't just a one off, it's with every unit.
So, seeing that I find all my standard grenadiers at a disadvantage to the Allies, I start looking at the fancy stuff.
Laser Grenadiers - pathetic, with only being able to re-roll once, on average you might get 3 hits, 4 on sustained. Not so good compared to the cheaper recon boys 15 dice and 5 hits - and ignoring cover. The AT ability of the lasers is only marginally better than the UGL. So, the LG are not up to it, lets move onto the heavies…
Now it's looking bad, ok if I can keep the enemy at 16" range, but if they move a few inches and get those UGL's in range The Gunners still retain their 13 dice attack armour 3 having no effect and to make it worse Damage Resilience is now almost worthless granting just an extra dice against attack, The Gunners will wipe out the more expensive heavies in a firefight, unfortunately as the Axis weapons have been downgraded from DT, the reverse isn't true.
Now I know that crunching numbers isn't everything and luck, situation, tactics and other factors come into play, but the Axis infantry do seem to be at a disadvantage due to the Allied UGL's, not having any grenades themselves, and all their MG's downgraded.
Do the Axis have any advantages over the Allies to compensate?
