I'm asking because my friend and I, have just played escape from dol guldur 3 times and lost 3.
That in itself wouldn't be such a problem. After all, the first game we played went on for an hour before we lost.
The last 2 games however we died in the first round following setup, due to some terrible treachery cards we drew, when setting up the guarding of the 3 objectives.
I can't rememeber the details but one tapped all our heroes, so they were unavailable to quest and defend in the first turn.
We were a hammer and anvil decks so we pretty muched threated out and then a hero was killed as we could not defend.
A scenario in which you have effectivly lost the game during setup, seems broken to me and is exactly why I stopped playing MTG because of the daft overpowered decks people played.
My mate and I were thinking maybe a house rule would prevent such ill feeling. (we discarded the scenario and chose another and I doubt we will go back to it again tbh) Maybe you should be allowed to increase your threat by 1 and redraw a setup card, if it equally game breaking you could discard and chose another with an increase of 2 next it would be 3 etc. Does that seem reasonable, I mean its only luck after all what comes out of the encounter deck during the initial setup after all.
Anyone do anything similiar or have other suggestions?