An open question to all of those spending your money on Warfare: How many of you would cheerfully buy gun teams, two or three men and a tripod for mounting a couple of included weapons? My suggestion for weapons would be heavy machineguns (dual MGs for the Germans, M2HB for the Allies, and a KPV for the SSU), and recoilless rifles (75mm for Germans and Allies, 76.2mm for the SSU)?
My reasoning is that I'd like heavy MGs that had a 24" range for actual MG use as a support weapon rather than an integral squad weapon, and I'd certainly like to have recoilless rifles for both anti-infantry fire and certainly anti-tank, something that outranges the wussy anti-tank rocket launchers and is useful against all targets (except fliers). There would have to be a rule concerning their lack of mobility - like they couldn't fire on the same turn they moved; moving would give them a reaction counter - but aside from that, the game designers should realize that the armaments initially conceived for the Dust background revolved around a very close, very mobile Staligrad-style conflict, and Warfare takes place on tables that aren't so crowded, generally…