Ok, when you fail a corruption check, you get some corruption tokens. The player gets to know that.
But my question is, do the characters know they just gained one (or more) corruption point? How should that be roleplayed?
And if the player knows his characters is about to gain a mutation, just needs one corruption point… does the character also feels he's about to be changed by the Ruinous Powers? Should it be considered metagaming if the wizard starts behaving too conservative (e.g. stops casting spells) because the player knows his character is about to draw a mutation?