As I'm not setting my DW campaign within the Jericho Reach, I decided to make a new set of relics for the Watch-Ship the group are embarked on. While the mundane, non-weapon relics I'm more or less happy with, I'm not so confident with the weaponised relics. I figured I throw them up here in rules form, with a small snippit on what they are meant to be (as I haven't writeen the flavour text yet!)
I'd appreciate feedback - anything between "I will kill a man for this in my game!" to "This is terrible. These rules are bad and you should FEEL bad!", although the more constructive the better.
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The Wages of Sin (Astartes Boltgun)
Class: Basic
Range: 150m
ROF: S/2/4 / S/3/-
Dam: 2d10+4X / 1d10+9X
Pen: 4
Clip: 40
Rld: Full
Special: Gains Proven (3) against Daemonic Targets, Sanctified
Requisition: 15
(Pretty simple, a bolter that's been blessd many, many times and was once used by a watch captain to kill a Daemon Prince. Fairly self explanatory. The due stats are there for pre and post errata, to suit everyone's tastes.)
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Purification (Astartes Plasma Pistol)
Requisition: 30
MC Astartes Plasma Pistol that can be fired as a pistol-class Astartes Flamer, taking up a single round of ammunition.
(No stats, it's juse a dual-spec weapon. Shoot it as one, or shoot it as the other, your call)
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The Hades Blade (Astartes Lascannon).
Class: Heavy
Range: 300m
ROF: S/3/-
Dam: 3d10+8E
Pen: 6
Clip: 20
Rld: 2Full
Special: Razor Sharp
Requisition: 40
(Rather than a semi-auto weapon that fires several beams, the idea of the Hades Blade is that it shoots a single, continuous beam that can be splayed across several targets. The Razor Sharp is there to indicate what happens if someone focusses the beam over one area with great skill)
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Expression of Fury (Mk. 3 Astartes Power armour left arm)
Requisition: 15
Replaces the left arm of a suit of power armour with the armour from a Mk.3 suit. The
Expression of Fury can be fired as an Astartes Hand Flamer with an unlimited clip size,
provided the left hand is free. In addition, successful unarmed melee attacks with the left arm
causes your opponent to make an Agility test or be set on fire, even if you didn't manage to
cause any damage.
(I don't really need advice for this one, I just wanted to show it off cause I like it - the knuckles and palm of the battle plate are covered in small nozzles that allow them to set their hand on fire, occasionally throwing small fireballs or jets of flame. )
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The Arrow of Rama. (Cyclone Missile Launcher).
Class: Mounted
Range: 300m
ROF: S/-/-
Dam: 3d10X
Pen: *
Clip: 1
Rld: n/a
Special: Vortex*, Blast [5], Devastating [7], Proven [3]
Requisition: 75
*Vortex: The Arror of Rama ignores toughtness, armour, fields or any other form of
defneses when dealing damage. In addition to the damage rolled, the results rolled on each
individual damage dice are applied as critical damage to a random location on the target. This
critical damage ignores True Grit, but not Reinforced Hulls.
(Here I expect criticism. The idea here is to have a single-shot vortex missile within a Cyclone missile launcher housing. Where you'd have other missiles, here you have stasis fields and auto-reliquaries just keeping the missile stable until it is ready to be fired.)
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Gobsplitta
Class: Melee
Dam: 1d10+7R
Pen: 4
Special: Gobsplitta!, Tearing, Felling [1]
Requisition: 20
*Gobsplitta! Against Orks, this chain claymore causes Fear [1] that ignores the
Fearless talent. In addition, the Gobsplitta counts as X damage type against Orks and Hordes.
(A double handed chainsword that has rows of sharpened, adimantium dipped Ork Teef, and has been used to slay innumerable Warbosses. The big question is whether it should be a reclaimed Ork weapon, or an Astartes weapon that's just been heavily modified?)
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Gimme yo' opinions!