I will not repeat the stats of already spoiled cards.
1. The Kindly Man
2. Turncloak --- Attachment --- Greyjoy & Stark
Cost: s0
Trait: Condition.
Crest: Shadows
House Greyjoy or House Stark only.
Attached characters gains the Traitor trait and the text: "If you do not win dominance, discard this character from play."
RESPONSE: After Turncloak comes out of Shadows during the challenges phase, attach it to an opponent's character.
3. Ward --- Event
House Stark or House Targaryen only.
RESPONSE: After you win a military challenge, choose a character of STR 2 or less controlled by the losing player. Attach Ward to the chosen character as a Condition attachment with the text: "Take control of attached character. If the owner of attached character wins an Intrigue or Power challenge against you, discard Ward."
4. Hugor Hill (unique) --- Character --- Lannister
Cost: 4
STR: 3
Icon: I P
Trait: Traitor. Fool
Crest: Learned
Stealth
Discard Hugor Hill from play if you control Tyrion Lannister.
If you win a challenge in which Hugor Hill attacked alone, instead of the normal claim effects, choose a character in the losing opponent's discard pile with a cost of X or lower. Put that character into play under your control. X is the amount by which you won the challenge.
5. Ser Kevan Lannister (unique) --- Character --- Lannister
Cost: 3
STR: 3
Icon: M P
Trait: Lord. Knight.
House Lannister Only. Stealth.
If Ser Kevan Lannister would be killed, instead attach him to your House Card as your only agenda with the text: "RESPONSE: After you win an intrigue challenge as the attacker, choose and kneel a character."
6. Futile Gestures --- Event
RESPONSE: Discard 1 power from a Lannister character you control to cancel a triggered effect that chooses that character as its only target. Then, draw a card.
7. Stannis Baratheon (unique) --- Character --- Baratheon
Cost: 4
STR: 3
Icon: M P
Trait: King. Lord.
Crest: Noble
Immune to location abilities.
While Stannis Baratheon is the only King character in play, he gains vigilant, renown, and stealth.
8. The Bastard of Nightsong (unique) --- Character --- Baratheon
Cost: 3
STR: 3
Icon: M I
Trait: Knight. Bastard.
RESPONSE: After you win a challenge in which The Bastard of Nightsong participated, move 1 power from the losing opponent's House card to The Bastard of Nightsong.
9. Willas Tyrell (unique) --- Character --- Baratheon
Cost: 2
STR: 2
Icon: I P
Trait: House Tyrell. Lord. Ally.
Crest: Learned
While Willas Tyrell is participating in a challenge against an opponent running an agenda, he gains renown.
While Willas Tyrell is participating in a challenge, participating Lannister and Martell characters do not count their STR.
10. Aeron Damphair
11. Maester Kerwin --- Character --- Greyjoy
Cost: 1
STR: 1
Icon: I
Trait: Maester
Crest: Learned
RESPONSE: Kill Maester Kerwin (cannot be saved) to cancel any effect that chooses 1 of your Ironborn characters as its only target.
12. Thirst for Vengeance --- Attachment --- Martell
Cost: 1
Trait: Condition.
Attached character gains deadly.
RESPONSE: After a character dies for deadly, attached character claims 1 power.
13. Playing the Part --- Event
CHALLENGES: Choose a Martell character. Until the end of the phase that character gains stealth and "Immune to triggered effects."
14. Harried by Dragons --- Attachment --- Targaryen
Cost: 1
House Targaryen only. Ambush.
Attached character gets -1 STR.
RESPONSE: After Harried by Dragons is played from your hand, search your deck for a card named Harried by Dragons and put it into your hand. Then, shuffle your deck.
15. Incinerate --- Event --- Targaryen
House Targaryen only.
CHALLENGES: Kneel 1 influence to choose a character and name a Trait. Until the end of the phase, that character gets -X STR and is killed if its STR is 0. X is the number of Targaryen characters you control with the named Trait.
16. Magister Illyrio
17. Volantis (unique) --- Location --- Stark, Lannister, Baratheon, Greyjoy, Targaryen, & Martell
Cost: 1
Trait: Free Cities. Kingdom.
Lower the cost of the first out-of-House Greyjoy card you play each round by 1.
Lower the cost of the first Mercenary character you play each round by 1.
Influence: 1
18. Above the Sorrows
19. Shores of Ny Sar
20. At the Palace of Sorrow --- Plot
Gold: 3
Initiative: 4
Claim: 1
Trait: River
When revealed, each player chooses a card in play which he or she controls and puts the chosen card on top of its owner's deck. Then, if this is your revealed plot card, trigger the "when revealed" effect of the top River plot card in your used pile.