Valar Morghulis (Spoilers) No Images Included.

By sWhiteboy, in 1. AGoT General Discussion

I will not repeat the stats of already spoiled cards.

1. The Kindly Man

2. Turncloak --- Attachment --- Greyjoy & Stark
Cost: s0
Trait: Condition.
Crest: Shadows

House Greyjoy or House Stark only.

Attached characters gains the Traitor trait and the text: "If you do not win dominance, discard this character from play."

RESPONSE: After Turncloak comes out of Shadows during the challenges phase, attach it to an opponent's character.

3. Ward --- Event

House Stark or House Targaryen only.

RESPONSE: After you win a military challenge, choose a character of STR 2 or less controlled by the losing player. Attach Ward to the chosen character as a Condition attachment with the text: "Take control of attached character. If the owner of attached character wins an Intrigue or Power challenge against you, discard Ward."

4. Hugor Hill (unique) --- Character --- Lannister
Cost: 4
STR: 3
Icon: I P
Trait: Traitor. Fool
Crest: Learned

Stealth

Discard Hugor Hill from play if you control Tyrion Lannister.

If you win a challenge in which Hugor Hill attacked alone, instead of the normal claim effects, choose a character in the losing opponent's discard pile with a cost of X or lower. Put that character into play under your control. X is the amount by which you won the challenge.

5. Ser Kevan Lannister (unique) --- Character --- Lannister
Cost: 3
STR: 3
Icon: M P
Trait: Lord. Knight.

House Lannister Only. Stealth.

If Ser Kevan Lannister would be killed, instead attach him to your House Card as your only agenda with the text: "RESPONSE: After you win an intrigue challenge as the attacker, choose and kneel a character."

6. Futile Gestures --- Event

RESPONSE: Discard 1 power from a Lannister character you control to cancel a triggered effect that chooses that character as its only target. Then, draw a card.

7. Stannis Baratheon (unique) --- Character --- Baratheon
Cost: 4
STR: 3
Icon: M P
Trait: King. Lord.
Crest: Noble

Immune to location abilities.

While Stannis Baratheon is the only King character in play, he gains vigilant, renown, and stealth.

8. The Bastard of Nightsong (unique) --- Character --- Baratheon
Cost: 3
STR: 3
Icon: M I
Trait: Knight. Bastard.

RESPONSE: After you win a challenge in which The Bastard of Nightsong participated, move 1 power from the losing opponent's House card to The Bastard of Nightsong.

9. Willas Tyrell (unique) --- Character --- Baratheon
Cost: 2
STR: 2
Icon: I P
Trait: House Tyrell. Lord. Ally.
Crest: Learned

While Willas Tyrell is participating in a challenge against an opponent running an agenda, he gains renown.

While Willas Tyrell is participating in a challenge, participating Lannister and Martell characters do not count their STR.

10. Aeron Damphair

11. Maester Kerwin --- Character --- Greyjoy
Cost: 1
STR: 1
Icon: I
Trait: Maester
Crest: Learned

RESPONSE: Kill Maester Kerwin (cannot be saved) to cancel any effect that chooses 1 of your Ironborn characters as its only target.

12. Thirst for Vengeance --- Attachment --- Martell
Cost: 1
Trait: Condition.

Attached character gains deadly.

RESPONSE: After a character dies for deadly, attached character claims 1 power.

13. Playing the Part --- Event

CHALLENGES: Choose a Martell character. Until the end of the phase that character gains stealth and "Immune to triggered effects."

14. Harried by Dragons --- Attachment --- Targaryen
Cost: 1

House Targaryen only. Ambush.

Attached character gets -1 STR.

RESPONSE: After Harried by Dragons is played from your hand, search your deck for a card named Harried by Dragons and put it into your hand. Then, shuffle your deck.

15. Incinerate --- Event --- Targaryen

House Targaryen only.

CHALLENGES: Kneel 1 influence to choose a character and name a Trait. Until the end of the phase, that character gets -X STR and is killed if its STR is 0. X is the number of Targaryen characters you control with the named Trait.

16. Magister Illyrio

17. Volantis (unique) --- Location --- Stark, Lannister, Baratheon, Greyjoy, Targaryen, & Martell
Cost: 1
Trait: Free Cities. Kingdom.

Lower the cost of the first out-of-House Greyjoy card you play each round by 1.

Lower the cost of the first Mercenary character you play each round by 1.

Influence: 1

18. Above the Sorrows

19. Shores of Ny Sar

20. At the Palace of Sorrow --- Plot
Gold: 3
Initiative: 4
Claim: 1
Trait: River

When revealed, each player chooses a card in play which he or she controls and puts the chosen card on top of its owner's deck. Then, if this is your revealed plot card, trigger the "when revealed" effect of the top River plot card in your used pile.

We approve! gran_risa.gif

Very greatly appreciated. Some interesting stuff. And to top it all off, some very cool Baratheon cards. The new Stannis is rather impressive, it must be said.

Stannis says: "The King is dead. Long live the King!"
In other news, it looks like Targs are getting an attachment version of the Forever Burning event in Harried by Dragons. This version is not as self contained as the event, but it only has a one time investment of 1 gold and it thins your deck also. Slap down a Lady D's Chambers or take Griff as your only agenda and you're good to go. Never starve from a lack of influence for running some small amount of burn ever again.

Ah…spotted that edit for Volantis! You're very quick.

Incinerate is amazing its not even funny. Very hard to cancel and so destructive.

Yeah, the cost of 1 INF is actually a boon in these days of Paper Shield. At least in an INF rich (or starved depending your viewpoint) house like Targ.

Ruvion said:

In other news, it looks like Targs are getting an attachment version of the Forever Burning event in Harried by Dragons. This version is not as self contained as the event, but it only has a one time investment of 1 gold and it thins your deck also. Slap down a Lady D's Chambers or take Griff as your only agenda and you're good to go. Never starve from a lack of influence for running some small amount of burn ever again.

You can only use the Response if you play it from your hand with gold. Ambush is a "put into play" effect.

Yup, thus why I said there is a one-time fee of 1 gold. After you get the two responses off, you are off to ambushing goodness. For which, of course, you may starve for INF, but in the meanwhile you pay the gold to search for the copies and/or stave off the INF use for a turn or two or three.

Little bit disappointed by Hugor Hill. I was hoping he would be a dual house Lann/Targ card. Still a decent card though.

That's a lot of learned crests for one pack. Maybe Outwit will see some more play?

Oooh new Stannis! As noted before, Incinerate is pretty awesome.

That Stannis… oh… my…

I'm disspointing with Ward, change character control is a Baratheon subtheme game in CGG, and now is changed to Stark.

@ Kaworu: But it is very weak character control, easily removed. It's like the Lannister attachement control released a few packs ago.

Baratheon got some awesome cards? WHAT IS THIS TRETCHERY?!

If Targ Burn wasn't the strongest joust deck already, it is now.

God **** i like the new Kevan agenda, along with the deadly martell attachment and the boost for targ burn

@ Rubinon: I am not sure that discarding the ward causes control to revert back to the ownerer. Attaching the ward gets you control, but there's nothing about the wording that requires the attachment to remain in play to keep control.

Overall I am not thrilled with these cards. I see more power creep (leap), than actual interesting new cards. Also giving a strong theme, in this case Targ Burn, more options does not really make the game play more interesting. I guess i'll see what the rest of the cycle has before final judgement.

Love ALL teh Baratehon cards - but especially new Stannis. finally a card worthy of the charatcer and a great closer for the House.

Willas Tyrell will be a must as well - and Bastard of Nigthsong will find a home in a couple of my decks. Thsi is some really good stuff.

That being said - i will probably be playing more Targaryen than Baratheon this Summer.

tofubones said:

@ Rubinon: I am not sure that discarding the ward causes control to revert back to the ownerer. Attaching the ward gets you control, but there's nothing about the wording that requires the attachment to remain in play to keep control.

(3.26) Duration of Control Change
Note that attachments that grant control effects end when the attachment granting control leaves play.

Alando said:

If Targ Burn wasn't the strongest joust deck already, it is now.

What he and others said. Incenerate is pretty amazing.

Stannis is pretty hot as well. Combo's with his wife, brother, and KoF for some pretty crazy 1-turn power movements.

playgroundpsychotic said:

tofubones said:

@ Rubinon: I am not sure that discarding the ward causes control to revert back to the ownerer. Attaching the ward gets you control, but there's nothing about the wording that requires the attachment to remain in play to keep control.

(3.26) Duration of Control Change
Note that attachments that grant control effects end when the attachment granting control leaves play.

Thanks for finding that in the FAQ. Makes warded less than useful in a Targ deck, might as well finish the character off if they're already at 2 or less.

tofubones said:

playgroundpsychotic said:

tofubones said:

@ Rubinon: I am not sure that discarding the ward causes control to revert back to the ownerer. Attaching the ward gets you control, but there's nothing about the wording that requires the attachment to remain in play to keep control.

(3.26) Duration of Control Change
Note that attachments that grant control effects end when the attachment granting control leaves play.

Thanks for finding that in the FAQ. Makes warded less than useful in a Targ deck, might as well finish the character off if they're already at 2 or less.

Why would I finish a character off when I can just take him and his power?

playgroundpsychotic said:

tofubones said:

playgroundpsychotic said:

tofubones said:

@ Rubinon: I am not sure that discarding the ward causes control to revert back to the ownerer. Attaching the ward gets you control, but there's nothing about the wording that requires the attachment to remain in play to keep control.

(3.26) Duration of Control Change
Note that attachments that grant control effects end when the attachment granting control leaves play.

Thanks for finding that in the FAQ. Makes warded less than useful in a Targ deck, might as well finish the character off if they're already at 2 or less.

Why would I finish a character off when I can just take him and his power?

With the way I play Targ anyone who's a threat to gain power does not last long. Also warded early game is not good as it's to easy for an opponent to get the character back, so it's a semi dead card until late game when you've either got your opponent locked down or as you said steal a character with enough power to win you the game. So it's a closer, but it feels to situational and/or fragile.

tofubones said:

With the way I play Targ anyone who's a threat to gain power does not last long. Also warded early game is not good as it's to easy for an opponent to get the character back, so it's a semi dead card until late game when you've either got your opponent locked down or as you said steal a character with enough power to win you the game. So it's a closer, but it feels to situational and/or fragile.

So? Its an option that can do interesting things. Instead of looking it as "I can wreck stuff", you can now say "I can farm my opponent". I am thinking that all of these new burn cards don't necessarily make Targ overpowered but makes them fairly unpredictable instead.

Further, its also an option for Stark. They wreck you with Siege and then swipe a character from you in the process.