Francisco G. said:
I think that maybe dupes will have to get another errata, the same way they did in the last faq where they told us dupes worked for going to the deck. Something that saves from the 0str terminal effect. Maybe thay should give +2 until the rest of the phase if their str is 0 (so that it doesn't get abuse to push challenges through)
I was considering burn effects that state something like "Give a character -2 STR and if their STR reaches 0, they are killed. Then, give that character +2 STR.". However, I think that phrasing would not work with save effects because they are still at 0 STR before they reach the "then" portion. Plus, I don't think anyone would use these types of burn effects if they existed.
I think that it would not be out of the question to provide more save effects that conditionally boost STR. For example, "Save attached character from being killed or discarded from play. Then, if that character's STR is 1 or less, attach this to that character with the text 'Character has +2 STR'.". This way, it is designed specifically for burn and will help keep characters alive when it is not burn. If killed by non-burn, it also gives weak characters a little boost. Maybe give it a 1 influence cost to keep it from being an ultimate auto-include since not everyone uses influence all the time. Or an even bigger cost would be to "kneel and save a character from being killed or discarded from play" just to make it possible to use but not all the time.
I think if I magically become a champ, I'd make a terminal saving effect somewhere for fun. That, of course, would require me to stop building 20 different decks and actually attend the main tournament. :-)
