So I've noticed in the core rulebook that in a lot of the descriptions to weapon quality bonuses, pages 115 to 117, there are numerous mentions of percentages where I would normally expect a strict number to be. I'll explain what I mean.
For example, the "unbalanced" weapon quality states that "these kinds of weapons impose a -10% penalty when used to parry". Now, do the rules actually mean -10% or simply a -10 to the test?
Another example is with the "Twin-linked" quality. It states that "A weapon with the Twin-linked quality gains a +20% bonus to hit when fired." Again, does it actually mean +20% or simply a +20 to the ballistics check?
I would normally just take it as written, but this just doesn't make sense as almost everything else in the game just goes with straight +/- 10, 20, 30 etc. to the skill test and these are rather odd circumstances with which to attach a percentage to.
Anyway, hope I made sense.