So the SSU hit local stores this week. Oddly enough without their :Warfare book . . . methinks someone has been surprised by the game's popularity. Our local store got the helicopter with the Chinese 'Volunteers', the command squad, the close combat squad, and the machine gun squad. With the Zverograd Campaign box you can also get the character and her medium walker.
So obviously we don't have any :Warfare rules for the SSU yet, we don't know Platoon Structure, or special rules, or upgrades, etc. There are also some unit abilities and the like that are new, and we can't know exactly how those work. Also soft are things like weapon dice and ranges.
However, with all of those holes in our knowledge, we REALLY wanted to get the SSU on the table, so last night we roughed our way through a small game, around 200 points . . . roughly . . . more or less . . . with one of each squad boxes and the character/walker. It was fun, and a close game, and we can't wait to see how completely wrong we were about how everything works, how many points it all costs, etc
It was the Axis vs the SSU, in an Eliminate the Enemy mission with the walk onto the board deployment and obscured vision conditions.
The Axis fielded a Blutkreuz platoon with command squad, heavy laser squad, 2 zombie squads (and Grendadier X), and the AA medium walker, and a sniper team.
There was as small river down the center of the board, with a bridge in one half and a ford on the other, ruined buildings along both sides and the large church towards the middle.
The helicopter, or at least the Frankenstein's Rules Monster we used last night, was very cool as it puttered around the board with its chin-mounted quad machine guns doing some serious damage to a couple squads, while the zombies ran up either flank, ripping up Gran'ma the medium on one side, killing one guy in the command squad before getting gunned down by the close assault squad deploying out of the helicopter.
The helicopter was a bit of a problem, as the only thing the Axis fielded that could literally have any effect was the medium walker . . . but in turn 4 it DID finally go down.
In short we had a LOT of fun with the new models, and the rules for them that we could at least extrapolate from the Dust: Tactics versions in the campaign book.
Now if we could just get the Dust: Warfare book soon, we'd be great!
~Craig