Hello and good day Community hopefully you can help me with some questions about enemy groups and dmg concerning Groups of enemies…here we go!
1. How enemies "group" and attack
The only rules I found, which are explaining how enemy groups are handled, are in the section regarding "henchmen". There it’s stated, that enemies group in packs to match the players in number. A.e if I got 4 players and 12 enemies, they can be handled as 3 groups with 4 each, which will give 3 white dice to the action this group will attempt and share HP. They soak only once and not for all 4 enemies per group. All 3 groups(if they are the same type) will share the A/C/E Pool and the cooldown on their action cards. That’s correct?
1.2 If that’s the case, a horde of goblins would be worse then a horde of daemons or beastmen since they do +1 dmg for every 2 greenskins in the engagement with their special "swarm´em" card?
2. How enemy groups are affected by AoE dmg
Now if I got those 3 groups mentioned and they are all engaged with my group of players (yeah its getting coazy) and he would use an action that hits „every enemy in the engagement" does he hit all 12 and they soak all? Or does he hit the 3 groups, as "one" enemy so each of the 3 groups would only soak once for each group? And how would the "stress" (or wounds for enemies) affect those groups if one of my players would be able to deal 1 stress to all enemy a.e through fear?
I feel that if I apply rule 1. It makes enemies overall a little weaker compared to the approach when I would handle them one after another, but that will take too much time for 10+ enemies for my taste of playing the game. Do you know better ways to handle 10+ enemies?
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