Quick question. players want to use the grapnel like Batman and zip around places. It has an auto ascender which I would assume would allow this but I have no idea what a good movement rate while grapneling would be or how to rule it.
In the past we've just said sure whatever but now its kind of become a common practice with one of the players who wants to get a 'best' craftsmanship grapnel which can be placed in his cybernetic arm that would allow him to cling to nearly any surface and shoot out 30 meters.
Any one else had this come up?
Thanks
But when he fails the Climb check, if he used the harness, he fall for a number of meters equal to the meters of rope used by the grapnel. Depending from the situation, it's a big drawback. One time my player used the grapnel in combat to go from one bridge to another, he failed the climb test, but the harness saved him… thing is, he was suspended to a rope 300m away from the ground, had 15m of rope to climb to reach the bridge and an enemy was trying to cut the rope to make him fall to his death. He was fortunately saved by something called "suppressing fire"
. Let's say he's happy that his character is still alive XD.