Hi alls,
Just finished perusing the Jericho Reach suppliment for Deathwatch and I was rather impressed by it all in all, but also a bit put out by a continuing issue in the mechanics.
It seems to me that the most dangerous anti vehicle units in the game, specifically Tyranid Monsterous Creatures, bit to no lesser extent Dreadnoughts of the astartes and defilers of chaos, are almost harmless to vehicles. The idea is mind boggling. It seems that while a heirophant could easily pick up a Land Raider and beat you to death with it, doing so would not in any way inconvienience the Land Raider. If I have my math right if the most powerful bio titan were to stomp on said Raider, the max he could do is ONE point of damage?
I hope I'm not alone in seeing a need to rectify this. I note that the lower damage in close combat of things that are supposed to be threshing machines has been a topic of previous threads as well.
I've looked into the numbers on the issue of immense strength attackers against vehicles, taken in the arguments that any revision to the creatures damage would make them too dangerous against space marines(though honestly if one of these things steps on even a marine the logical end result SHOULD make a pancake feel unusually thick by comparison) and have a suggestion. A drastic increase in AP, varying from 30 or so for dreadnoughts and hive tyants, through 40 for the specifically anti vehicle carnifex, to a devestating 50 for the enormous bio titan. Looking at the stat system this should make such behemoths more of a factor against the foes they're specifically tailored to face, while not particularly more dangerous to things with a good toughness value. On a normal marine the added damge would be around seven points, not a small amount I'm aware but still compared to the upwards of thirty damage such creatures already pack in a shot not exactly the worst possibility. On a vehicle however the extra AP, as vehicles only defense is armor for the most part, would allow the attacks to go through for vastly more damage as is suggested by the original system, dictated by logic and shown in the fluff.
I read one particular article where a space marine dreadnought engaged a carnifex in close combat and they were unable to do much to each other. The current system suggests that. Taking the fluff such a battle is a titanic engagement, over in a few blows either way. Using the tabletop rules system the fight generally lasts one round, in which the dreadnought punches the carnifex in the face, hurting the beast who then reaches out, squashes the dreadnought like a tin can and tosses it over it's shoulder into the trash. The second type of battle is the most desired, the first is what we have now, and the third closest to what would happen in my suggestion(which of course mean's it's not perfect, but hell at least it doesn't take all day).
On a related note, what the hell? Rending claws, razor sharp? Ok, little bit of math here, rending claws do in general three damage less than scything talons, but on a special roll that activates razor sharp, they do just as much damage as scything talons… Color me a bit quixotic… but why the HELL would I take rending claws under those conditions?
Your over talkative forum goer, still trying to get his blather skill to +10,
SRO
P.S. you could really use a preview post button here. I don't know what my post is going to look like before I publish and I'm hoping that the paragraphs have a space between them as it looks in the editor.