Maptools mini adventure, Sunday 12th May, 7am gmt +10 Looking for Players

By Fenderstat, in Warhammer Fantasy Roleplay

So, I'm going to run a short one shot adventure set in the border
princes and in the process I will show you how I use maptools (answer:
very minimally). I need two of you to run it with a max of four, so
far I have one player.

You'll be needing your own stuff, the core set or anything out of
the players guide is essential.

If you don't have hemachi (unmanaged https://secure.logmein.com/products/hamachi/download.aspx)
get it as we may be using that, it depends on my isp whether we will
need it or not.

If you don't feel like generating a character
select one of the many pre generated characters from liber fanatica 7
and be sure to thank Emrikol for them when you see him next on the
forums. Hold onto those characters after we're done with them as
Ceodryn and myself have a cunning plan in regards to their future use.

So GMT+10 sunday 7am is new york GMT-4 Saturdat 5pm. If you like tell
me your nearest capital city in your timezone and I will tell you
exactly what time you need to be there.

To apply join the wfrp3 virtual group here - http://groups.google.com/group/wfrp3-virtual-rpg

and reply to this post here - http://groups.google.com/group/wfrp3-virtual-rpg/browse_thread/thread/36ebea297d1ebea4

Dan

So im trying to figure to time difference. I am GMT -8 (Pacific). Is that 18 hours behind you? So 1pm Saturday?

Gitzman

Gitzman said:

So im trying to figure to time difference. I am GMT -8 (Pacific). Is that 18 hours behind you? So 1pm Saturday?

Gitzman

That's correct. If the schedule fits join the google group and reserve your spot there.

For those who aren't familiar with LogMeIn Hamachi Unmanaged, we explain on the Google Group how to install it (very easy) and use it in conjunction with Maptool or FG2 (easy too). It basically help not to mess up with opening ports when you host FG2 or Maptool.

Cheers
Ceodryn

I think I'm committed to a family event,, but I'll see if I can get free SATURDAY at 3pm (Mountain Standard Time).

KOVBF00Z.jpg.jpeg

jh

Two spots taken two are free for anyone who can spare the time. Remember to apply you need to say your coming on the google group page here

Hope you guys run this again. 'Twas a tough weekend here to get free (Mother's day sunday turned into mothers day weekend and tends to turn into mother's day week ;) I was stuck packing laps at an outlet mall (by Nurgle's leprous prong, I'd rather have been gaming!)

jh

Okay so a bit late on the run down but here's what happened.

We had three PC's play

Ceodryn as Gaston - human male dilettante

Jalapeno as Adalinda - human female bounty hunter

Odd as Coalface - halfling male thug

So the group were out in the middle of a swamp stationed at an outpost in the border princes and were part of a mercenary group called "The League" (more on that later). A patrol had gone out and had not come back and the man in charge, Dolph Ziggler (yes the blonde guy from wrestling, except this time he's German and has no Vicki Guerrero) "volunteered" our three heroes (or rather Adalinda volunteered and Dolph wrangled the others in when they started asking questions) to go and get it back.

The group gone missing was commanded by one Frederich Huller, a young and arrogant SOB who's daddy was an Empire noble and a large benefactor to The League, if Dolph lost Huller he would be in major trouble by the League Hierarchy and/or a rich and vengeful Noble. Dolph didn't want that, he didn't even want command, he had to take it over when the 1st in charge got his his head split in half by an orc last week. Dolph sent his best men out on that patrol including Kimbley, the old grandfather and ex Averland Sergeant to keep the bumbling Huller safe, if anyone could do it it would be Kimbley but alas they weren't back and Dolph feared the worst.

The group headed out into the swamp and assumed the travel roles used by Doc the Weasel in his online adventures. The halfling took on two roles, the scout and the hunter but concentrated more on the food gathering and came across some dodgy mushrooms. According to Coalface and Gaston they were totally fine and they ate a whole bunch of them while Adalinda refused to even touch them, later in the adventure those who ate it found out they had caught the Galloping Trots. (2 challenge toughness check)

The group came across the scene of an ambush, the bodies of orcs were piled high but there was no sign of any of their team until a hand shot out of the water and grabbed Adalinda. The hand belonged to none other than the youngest man in the company Archie Keppler and he was mortally wounded. Archie told the group that Huller lead them into an ambush and didn't listen to Kimbley, the orcs carried the dead and wounded humans away (presumably to be eaten) but he hid underneath the water in a pile of orc corspses. Huller and what remained of the squad retreated to the direction of some old ruins which the squads occasionally used to rest up if they were caught out in the swamp for the night. The party could see that Archie was not going to make it out of the swamp and Adalinda told him they would be back for him. Archie didn't want them to leave and began crying so Gaston promptly killed him and put him out of misery, much to the vehemence of Adalinda.

The party decided to get to the ruins to locate the survivors but was ambushed by a small goblin scouting party. The goblins were promptly slaughtered and the group captured an injured one. The group exchanged information for medical attention, the group asked questions on what happened to the injuired humans and where were they now. The goblin said they took some back to the camp to be eaten and the rest were holed up in ruins nearby, he then asked for medical attention. Gaston pleasantly obliged and tied a tourniquet around the injured Goblins neck and strangled it to death.

The group continued to the ruins (still using Doc the Weasel's travel method) but became beastly lost, fell into a decayed treestump and were promptly attacked by an insect swarm defending it's home. After much girlish flailing (and I wasn't talking about Adalinda) the party beat off the swarm and got back on track and eventually found the ruins.

The party called out to the League Merc's in the building and they told them to run as behind them a sizeable band of Orcs, goblins and snotlings were bearing down on them. While some of the party's retreats were more dignified than others the party made it to the ruins and under a hail of covering fire fought off the greenskins. Some of the fights highlights were a kayaking Snotling white water rafting in the wake of an Orc charge, Coalface fighting two orcs by himself (coalface 3 1/2 feet, Orcs 7 feet tall, the kid has balls allright give him that) and Gaston confusing an Orc so much with his fancy words that it came down with Agoraphobia while Gaston became perplexed himself about the validity of his own argument.

So we ended with the session 3/4 done. There is room for one more player (and an excellent time for one story wise as the new player will be one of the surviving Mercs) next time we run which will be some time in June. Now, while this is a one shot adventure Ceodryn and Co are coming up with an idea for mini online adventures with round robin GM's, drop in and drop out players with persistant characters based around The League (the group the PC's in this adventure were involved in) but more on this later.

In conclusion, come join the WFRP3 Virtual Group if you want to be involved in more of these, player or otherwise.

That was a great summary, as fun to read as it was to play the adventure!

My wife (Jalapena / Adalinda) and I really enjoyed this game through Maptool. We were at first timid about RPing through Skype, instead of the text chat, but it worked really well. It was her first time playing with another GM than I (and only her 3rd time playing WFRP) but she really enjoyed your storytelling and scene description, as I did.

For all on the boards, Fendertstat used Maptool as a dice roller and abstract map software, the scene was in our heads and all the bits, cards, etc were in front of us. It couldn't be easier to run/play an adventure, almost like at a table.

So, if you are interested in playing or GMing WFRP3 virtually, using either Maptool or FG2, whatever your experience as a player or GM, please join us.

Cheers
Ceodryn