Hi,
As GM, I'm struggling to find any meaning for some of the more uncommon faiths an orders.
I'd assume they could classified as:
Very common=Sigmar,Amethyst,Shallya,Bright
Common=Amber, Jade, Light, Celestial, Grey, Morr
Rare=Ulric, Rhya, Myrmidia, Taal, Ranald
Very rare=Manaan, Gold
Regardless whether you agree on the above classification or not, would you have experiences on the "rare" and "very rare" faiths and orders how to get them interesting and contributing?
Our group´s play-style uses a lot of skill checks and they are roughly 1/3 combat, 1/3 social, 1/3 mental/physical tests.
Arto