Yesterday we played a game that sparked a discussion about some rules that I would like help to have clarified.
1: The first strike action card: This card says that you are first in initiative (essentially having -1 and being before the Naalu), and then assume normal order of play. Does this mean that you can actually have 2 actions in the same time span everyone else has 1? Suppose I have inititiative 4, the other playters have initiative 1 and 5 respectively. I play the first strike card. Is the order of play now: Me - 1 - 4 (me again) - 5 - 1 - 4 - 5 and so on?
2: Suppose I have some fighters and or ground forces in an activated system. Now suppose I activate an adjacent system and move a carrier through the activated system, but - naturally - not ending its movement here. Can this carrier pick up fighters and ground forces from the activated system? In this way the same fighters and ground forces could effectively fight 2 times in the same round.
3: Gen synthesis: This technology allows defeated ground forces to respawn in the home system. Suppose my double planet home system is invaded. One of the planets is taken with the other combat still to be resolved. Can the defeated ground forces from the lost battle now respawn on the other planet where combat has not yet be resolved?
4: Nekro virus: This race has the special ability that whenever it would acquire tech, it gets 3 command counters instead. Now suppose I have 4 green technology specialties. I use the secondary ability of the Technology II strategy card and I decide to purchase tech. Can I choose a green tech, effectively costing me 2 resources and giving me 3 command counters?
Thank you for reading.