Hey there,
I've finally run my first table top for Rogue Trader and it was pretty swell. I did end up with two questions though and was hoping I could get some assistance.
Firstly, when in ship to ship combat how do you know you've scored a critical? I'm looking between torpedoes with a Crit Rating 9 and macrobatteries with a lower Crit Rating. Does it really mean that if you get Crit Rating amount of degrees of success you hit? This seems backwards as I'd expect a torpedo to be more likely to crit and do massive damage then a macro attack, wouldn't it? I know some of the torpedoes do additional things, but how do I know when a regular ship critical happens other then when hitting a crippled ship.
Secondly, what's a rogue trader crew to do with a completely defeated Kroozer? They just obliterated their first ship to ship combat with a few volleys of torpedos. Their last action before callling it a night was sending a salvo of meltas at the fore of the kroozer. All six hit. The kroozer now has a Crew Population of 3% after accounting for all of the fires and damage. The hull is still 73/90, but that ship emptied fast. I'm assuming the Kaptain will want to vent the air out of the critically important locations to save them from blowing up. I haven't checked the impact that such a loss would have on the crew rating, but is there anyway the orks can even stop these fires now?
I could see the Explorers trying to salvage the ship, which'll have its own issues as they may need to try and undo some of the damage they caused to save it. I suppose th emain question here is, if they manage to save it, what does a crew do with a kroozer? I don't think humans can figure out how to fly the piles of scrap an ork vessel is made out of; so do they just tear a chunk out of whatever seems handy and give them a profit or two? Any ideas would be most welcome.