Hi, I am just curious to hear what GMs do to simulate the difficulty of:
1) Doing a ranged attack while being engaged? Yes, I know a PC can disengage as a manoeuvre then do the ranged attack, but do you add any difficulty?
2) Doing a ranged attack from afar into an engagement on enemies and allies? What difficulty do you add, and how do you simulate a potential failure hitting a random target?
Thanks in advance
Ceodryn
That's why I love WFRP 3.