Finally, after two years of preparing, studying and developing ideas for plots, I have been presented the opportunity to GM a Rogue Trader game. Ever since I stumbled upon Dark Heresy online during my infant years of 40k I have been dying to get a game going. Several times while in the Navy on my ship I have attempted to get together a Roleplaying group, but have had no success.
But now, I finally have my chance. And right in my town! Our first gathering was essentially creating their characters and building their ship plus a little plot development. Though I am new, Michael has been a GM for some years and is graciously helping me out with my first campaign.
The main plot fo the campaign revolves around the story of the curse of the Foundling Worlds. The explorers' dynasty has supposedly stumbled across the secret to the curse and now seek to either do away with it or exploit it for material gain. The explorers include Sigmund the Rogue Trader, whose father had stumbled upon an Eldar artifact that was unknowingly linked to the curse of the foundling worlds. His ship, the 'Benevolence of His Martial Glory', a sword-class frigate, was destroyed in a raid by the Eldar in an attempt to destroy the relic. The only survivor of this attack was their Navigator, Holt, whom has in his posession a shuriken pistol that he recovered from the ship before it was destroyed. Joining them on this mission is Explorator Notch Torquehammer, whom seemingly has intentions of his own.
I hope all goes well for us, this being my first time, but I am confident that with Michael's help I can pull this off and make it an unforgettable experience for us all.