Drift question

By sserre, in Tide of Iron

Hi,

played some scenario's now where you use the artillery deck. Now i have a question about drift. When you have a strategy card in play (don't remember its name) , that says that your drift number is minus 1.

What happens if you need to roll for the drift number and you have 1. Can the drift number be zero then? or is it always minimum 1.

thx for clearing this out for me.

sserre said:

What happens if you need to roll for the drift number and you have 1. Can the drift number be zero then? or is it always minimum 1.

The dirft is zero (0) hexes in your case.

The Drift Number is the target number ny need to roll on the black die(or higher) If this number goes to one or below, you would automaticaly hit the target hex, with no chance of drift.

Example: Spotting with a fresh squad with an officer (Enhanced LOS) Drift number is 3. Should you have -1 Drift, it would be modifyed to 2. Any roll of 2+ would hit the hex and a roll of one would drift one hex in the direction of the red dice.

Hefsgaard said:

The Drift Number is the target number ny need to roll on the black die(or higher) If this number goes to one or below, you would automaticaly hit the target hex, with no chance of drift.

Example: Spotting with a fresh squad with an officer (Enhanced LOS) Drift number is 3. Should you have -1 Drift, it would be modifyed to 2. Any roll of 2+ would hit the hex and a roll of one would drift one hex in the direction of the red dice.

This is not correct. I believe the card being referred to actually says 'it drifts one fewer hex' (I don't have it in front of me , but I know the card he is referring to).

In the example above of the officer spotting. The drift number is still 3, that doesn't change. If a 2 is rolled, the drift is actually 1 hex. If a 1 is rolled, there is no drift as it would be one less for a total drift of zero (in contrast to what the above poster is saying).

If the card modifies Drift Number, if reduces the target you need to roll on the black. If the card say something about drifting one less space, then it's a diffrent matter. Actualy its just a diffrent way of getting the same thing. the odds for hitting and the odds for drift to a particular hex remains the same. Only the numbers to produce a given resault differs.

I decided to look this one up as I couldn't recall any card that directly affected the Drift die roll and sure enough, there isn't (at least, not in the standard Artillery I or II decks...I'm not aware of any other decks that would affect drift).

The card in question is the Spotting Round card. It does in fact say that "if your artillery drifts, it drifts 1 fewer hex".

There is a big difference in adding to the drift number as opposed to it drifting one fewer hexes.

The answer then to the OP is correct as per Klaus's answer, the artillery with a drift of 1 is in fact a hit on the hex as it drifts one fewer hexes. This is in keeping with how artillery actually works as well. In general, when firing a mission, you will adjust the fire with single rounds to make it more accurate before calling down the rest of the guns on the target.

You are quite right, the spotting round does say that it drifts one space less. Thus it can drift zero hexes (a hit) and thus Klaus is right.

Funny thing is that it works both ways. Its just the numbers needed that changes. Odds stays the same.

A quick question about the spotting round card:

Once it is payed for (in your play area), does it stay forever and affect all further artillery, or is it removed after 1 use?

Banesfinger said:

Once it is payed for (in your play area), does it stay forever and affect all further artillery, or is it removed after 1 use?

It stays in play and effect for the rest of the game and affects all further artillery cards.