New Pure Air Hanzo Loop

By Protoaddict, in UFS Deck Building

Just got to thinking about this:

1 x Hanzo

3 x Sonic Boom Extra
4 x Rolling buckler Upercut
4 x Fei Longs Foward Kick

4 x Homerun

4 x Lord of the Makai
4 x Chesters backing
4 x Flames of fame
4 x Blinding rage
4 x Infected
4 x Makai High Noble
4 x Nine lives
4 x Inhuman Perception
4 x Ocladans Mentoring
4 x Return to Southtown
4 x Action Hero

Instead of doing the whole clear a path method and splashing out of symbol for bitter rivals I wanted to see if the loop could work off pure air. The theory here is that they will have to clear there hand blocking attacks instead of me using bitter to clear the hand and then when they have no more mid blocks left to come at them with a kick for game.

Most of the foundations are in the deck either because the ability they play protects the loop from disruption (Chesters, Inhuman), my pieces (Makai, Blinding), or clears the card pool (Nine Lives, Action hero, flames). I tried to keep as many 6 checks as i could in the deck because of how much CC hax is out there.

Anyways the deck works like this as far as I can tell. First turn foundation spam. Important pieces are inhuman (for tag along), Lotm, and somethign to clear with. Protection stuff should be dropped as you expect you need it. One you have your foundation base start attacking. Rolling buckler Uppercut Is great in hanzo as it will clear itself from the card pool blocked or not and is potentially a threat as a reversal and a powerful. Fei Longs is self explanitory and Sonic boom is in there incase you just need a big attack. Since your running LOTM and Rolling buckler your going to generate momentum, so homerun is great to draw copious amounts of cards when your attacks run out and can be later cleared with flames of fame. nine lives is a 6 check but also can be used to clear your card pool of a block againts a reversal in a pinch.

Anyways this is just a theoritical deck, i literally posted it as soon as i though of it. What do we think?

I just think that people would just hold there blocks back and take the damage to the face until fei long comes there way the sonic boom might persuade them otherwise but thats just one block out of who knows how many they hold on to......

I think you should try and fit in british subect and shooting caps.....together they work magic on a kill turn when you need that one foundation in play to take care of pesky foundations like chesters or heavy DR.

Don't you feel like if they are taking it to the chin and I'm not only throwing more attacks but drawing cards from home run and gaining momentum for powerful eventually they will have to block. I would like to think it's more the threat of Fei longs that does the job more than the kick itself.

King of Fighter's 2006.

to get rid of that LAST RASCALLY CARD!

Why infected? that card is SOOOO bad. I agree with KoF 2006. Also, Seal of Cessation would give you extra protection from the bad things like Tag along and no memories and cards that do damage redux down to zero.

0/6 seemed remarkably useful to me in a CCHAX game like were all now playing.

there's no such thing as a BAD 0/6. go ahead, take a minute and look thru the catalog of 0/6's.

and that +1 speed that it grants has pushed many attacks into the unblockable range for me.

GouHadou said:

there's no such thing as a BAD 0/6. go ahead, take a minute and look thru the catalog of 0/6's.

and that +1 speed that it grants has pushed many attacks into the unblockable range for me.

it is deinately true their is no bad 0/6s. and infected is actualy solid. i would try to add in fei long's card that draws you 2 for a kick and 1 for anything else. it's too solid to ignore.

GouHadou said:

there's no such thing as a BAD 0/6. go ahead, take a minute and look thru the catalog of 0/6's.

and that +1 speed that it grants has pushed many attacks into the unblockable range for me.

...

I just looked through them, and I'm inclined to argue that maybe there is no such thing as a good 0/6.

By this logic, any card with a speed pump could push attacks into the "Unblockable Range" and I'm not saying thats false. Just that it is highly unlikely that this card is better than, say, KFT? I know this is not applicable in this situation because we are dealing with a different symbol but this is really more of an instance of a desire for moar 6 checks. Which could be synonomous with saying moar olcadon's giving me crap while taking away my lord of the makai's and chester's backings.

LOL *Facepalm*

Me and my generalizations. Forgot about olcadon's. Which of course isn't a foundation, but is a 0/6 that... you know... kind of changed the game... just a little bit.

Sarcasm aside, I think the deck could benifit a little from chinese boxing, especially because bitter rivals is so good clearing out that bit of your hand that you use to get rid of those pesky blocks. You mentioned nine lives as useful for cardpool clearing, but since it only axes out foundations and assets, I don't think its very helpful unless you start playing foundations and then have a mid string change of heart that maybe you will try attacking. Once again, I'm not sure that a mediocre 6 check is a replacement for a relatively OK 5, like KoF 2006, which does get rid of that last card.

tested against this today - and on more than one occasion, going first, Fred had played all 7 cards in hand.

ALL 7. with his character committed.

i stand by what i said, and i'm going to go even futher and say that "there are no bad 0 difficulty cards."

Generalizations are fun to make after all.

Ever heard of a card called the 39th bushin master?

With the ginormous amount of 6 checks in the deck I'm sure it passes all the foundations it wants. However, what are those foundations doing for you? You have no attacks with more than 4 difficulty and a character that will clear it from the cardpool the moment your attack deals damage, so I'm going to assume you pretty much PASS everything anyway. I'm not going to go any further into this argument, but hows about improving some of those cards that don't do a lot for you.

Sticking with the 6 check strain, hows about End it All. Sure its a first F and you have to discard 2 cards for it, but you ARE running inhuman Perception and Chesters so I'm sure it would be pretty easy to make it stick. Then you don't have to worry about tag along or BRT or forethought for the rest of your kill turn. I'd take out nine lives, just because the card really does very little. Especially when you have lord of the makai. Also, I personally would take out action hero for whirlwind. It gets more cards out of there and can allow you to pitch Home Run from your cardpool as well if you want to keep attacking.

i like the idea of deceptive quikness as it is good for getting them off gaurd after all they cant decide to not block after you youse it. Plus if you are going with the lots of sixs in the deck youre attack will more often than not be six speed.

Makingsenseofus said:

You have no attacks with more than 4 difficulty

knee gatling

He's not running knee gattling...

in the test, nine lives wasn't in, and whirlwind was.

also, who's to say your attacks get cleared? there were more than enough times that the attacks got blocked, and, without WW + momentum, your pool is clogged, and you now need those 6cc's in combination with low difficulties to continue playing cards.

about 39th *shrug* if that means they lose the single momentum they needed for a d-loop or a feline spike? didn't say every 0-diff was auto include - i said there are no BAD ones. by sheer virtue of it being a 5cc with a +1midblock means it will never be a bad sideboard/main card, it doesn't hinder you in the least and it can cramp your opponent's plans.

got another 0-diff you wanna argue about? i can do this all day gran_risa.gif

Makingsenseofus said:

He's not running knee gattling...

your right don now how i missed that.

This deck has actually gone through a bit of testing now and ive made a ton of edits. Sadly one of my favoriate cards had to come out, which was Rolling buckler uppercut. Without other cards like it most people would just eat the damage and thats that. With it being gone I did the unthinkable, i took out Lord of the Makai. The mometuum gen is strong but this deck really just needs to get the loop and go. Here is the new version of it with notes:

1 x Hanzo
4 x Fei Longs Foward Kick
4 x Terrestrial Heavy Machine Gun <-- Force them to use a mid block
4 x Tag Along <-- Kick Recursion
4 x Fighting for Information <-- Kick Recursion
4 x Makai High Noble
4 x Blinding Rage
4 x Deceptive Quickness <-- Can force them to use a block
4 x Inhuman Perception <-- Tag along / Spike Reversal hate
4 x The King Of Fighters 2006 <-- Hand Strip or anti Multiple/Powerful
4 x Soul of Ling-Sheng su <-- anti hax + Fighting for information support
4 x Action Hero <-- Clears terrestrial Machine gun
4 x Infected <-- For better foundation difficulty / control check ratio + high block
4 x Flames of Fame <-- More CP clearing, can clear tag along
3 x The angel of evening <-- I'm forcing them to block if they can anyways so i might as well ready off it
4 x Ocladans Mentoring

I dropped Makai and whirlwind because the deck does not use momentum at all and i would rather not be subject to momentum hate if it could affect me. I tried the best i could to get a good ratio of foundation difficulties in the deck, So infected and the redundant foundation protection are in there more for there checks than abilities, although most of the abilities are solid enough that they can be used by the deck. Chesters also came out to be placed in the sideboard, as its not a safe first turn drop and i dont want it stuck in my hand. Theres a very few foundations this deck needs to worry about as it can infact win soley on character + attack loop.

Terrestrial Heavy Machine gun is a sexy attack for this build, as it effectivley forces a person to fully block it. If they dont they lose a card anyways and it gets cleared from my pool.

I'm running 3 angel of evening over shooting capoera for a few reasons. +1 control check is huge of course, but additonally I want/force my oppenent to block my attacks anyways so why not ready off them.

Tag along came in main deck for recursion as did Fighting for info and Soul of LSS to pick up used kicks when the window opens up.

Deceptive Quickness is useful as you only have to use it once your opponet has revealed the block so you can potentially burn a block with it, plus im running alot of 5-6 checks so more likley than not whatever attack will be getting a speed pump.

You know, I forgot about Fighting for Information... that might need to go into my deck...

other then that, your deck is very similar to mine, the only difference being I do run LotM because I use momentum for Through the Defenses and I also splash a little bit of earth and strangely enough, maindeck The Ruler of Shadows lengua.gif

quarzark said:

You know, I forgot about Fighting for Information... that might need to go into my deck...

other then that, your deck is very similar to mine, the only difference being I do run LotM because I use momentum for Through the Defenses and I also splash a little bit of earth and strangely enough, maindeck The Ruler of Shadows lengua.gif

I was going to run through the defences, but i though to myself that its a very big investement momentum wise to play so it would weaken the overall deck. I think I'm going to test more with this as it is before splashing anything else. A little part of me wants to run seal of cease just because it can cancel an action as a block...

quarzark said:

maindeck The Ruler of Shadows lengua.gif

UH NO Ruler of the shadows completely stops Hanzo loop entirely.

¬_¬

Protoaddict said:

quarzark said:

You know, I forgot about Fighting for Information... that might need to go into my deck...

other then that, your deck is very similar to mine, the only difference being I do run LotM because I use momentum for Through the Defenses and I also splash a little bit of earth and strangely enough, maindeck The Ruler of Shadows lengua.gif

I was going to run through the defences, but i though to myself that its a very big investement momentum wise to play so it would weaken the overall deck. I think I'm going to test more with this as it is before splashing anything else. A little part of me wants to run seal of cease just because it can cancel an action as a block...

i realy would sugest running seal. you have very good checks so you don't realy have to worry about it being a 3 check.

Hanzo said:

quarzark said:

maindeck The Ruler of Shadows lengua.gif

UH NO Ruler of the shadows completely stops Hanzo loop entirely.

¬_¬

yep. as a first F:. until the beginning of my next turn.

*ahem*

Me: Oh @$%$! I don't have the cards I need to get a loop going! *activate The Ruler of the Shadows*

i also might sugest throwing in chineese boxing incase the game lasts to long and you have to go into control wars.

Plus Omar, you said no such thing as a bad 0/6, Bushin is a 0/5...

Woah 2 page thread! Err, now I gotta add something...

How about Ira-Spinta, or maybe failing that Clean Freak? Spinta is just a huge control piece for when you're not able to put together a decent enough string to start pressing the "stop-blocking" button. It's 2cc isn't neglible, but this deck can spill foundations out the wazoo to buffer for the checks, and the odds are not against you to still T1 kick anyone cocky enough to play their hand out... excepting Hugo. Clean Freak synergizes extremely well with running stuff like Infected, and lets you shut down tech like Ruler of the Shadows, and could be used to ready your character if you were to run into someone who sandbagged into Dan**.