Can it be done? ways of the turn 2 kill

By Da_ghetto_gamer, in UFS Deck Building

Character x1

Hanzo

Foundations x34

x4 Chesters Backing 4/6 +1M
x4 Shooting Capoera 2/4 +2M
x4 British Subject 2/5
x4 soul of ling sheng su 2/6 +2H
x4 Inhuman perception 2/5 +1H
x4 White Magic 1/5 +3M
x4 King of Fighters 2006 2/5
x4 Blinding Rage 1/6 +1M
x3 Flames of Fame 2/5 +2M


Attacks x19

x4 Charlies Fierce Punch 4/3 +1L
x4 Light Of Virtue 4/3 +3M
x2 Dio-Cega 4/3 +3M
x3 Rolling Buckler Uppercut 3/3 +1M
x3 Fei Longs Short Kick 3/3 +2M
x3 Melancholic Mercurious 4/2 +2H

Actions

None at the moment

Assets x7

x3 Olcadans Mentoring 0/6 +0L
x4 Ancient Battle Ground 1/3(split attack 4/3)

Total 60 cards + Character = 61

Sideboard

4x Tag alongs
4x ????????

Deck hasnt even been playtested yet i have built it though and played with it by myself to see how well it checks
and how much damage i can get out turn 2 and i think i can do up 2 around 40 or so but thats without CChax
my opponent having 1or 2 blocks in hand depending on if i have my shooting caps out and my flames of fame
which keep my card pool clear when my attacks are blocked.

Keys to the deck are: British subject + shooting capoera gives me 2 set up turns when i can place my foundations
into play over and over again at the cost of my life but if i feel like i can kill that turn it matter not how much life i
putting in foundations.

Hanzos bottom of deck ability: how i play so many attacks a turn + Ancient battle ground which allows me 2 draw
when my attacks deal damage at the cost of discarding cards(cards that arent my attacks) to draw into more attacks
and since it can be up to 2 attacks i can net cards in the long run.

Suggestions are needed but remember try and keep the deck as fast as possible and whenever you suggest something
make sure it goes both ways(putting something in and taking another out)

Im thinking i might need Melancholic mulitiple 2 thing but its a 2cc i dont know if i can support it...what do you guys
think?

the only suggestions I can think of are

Tag Along
Infected
Rootless

Inhuman perception would help you with the CChax you don't like. I'd take out Iga legacy, because if you are clearing your cardpool, you propbably will never have to commit more than one foundation for any of your attacks, and it IS better to commit then destroy.

All cc hax are Responses, End It All prevents responses from being played. I'd also suggest Rootless, 0 difficulty and card drawing promotes fast games right?

yeah i added in the inhumans to fend of CChax and stuff like chesters i want 2 add in the rootless but i dont know what to take out

any other suggestions?

i would take out 2 hakei and 1 dio cega and add i fei long's, 1 KoF 2006, and 1 makai high noble.

yeah they arent as good as i thought they originally were....im seriously wanting to add in the melancholics but the 2cc scares me but they would help so much killing on turn two.....

as for the makais im giong to add in blinding rage instead because if my opponent trys 2 destroy my foundations i want replacements instead of going backwards.

Im going 2 add in one more king of fighters as well because the less blocks in hand the better and i need momentum to fuel MM if i put them in

ok so i tested the deck 2day and i realized one thing...........HANZO IS A BEAST!!!!

although i need a way to protect my ancient battle ground because if i dont have them in play the deck isnt a fast as id like it to be.....is there anything in paticular i should worry about asset destruction wise that would hurt me before my turn 3 because i didnt have a single game where i didnt win by turn 3

Da_ghetto_gamer said:

ok so i tested the deck 2day and i realized one thing...........HANZO IS A BEAST!!!!

although i need a way to protect my ancient battle ground because if i dont have them in play the deck isnt a fast as id like it to be.....is there anything in paticular i should worry about asset destruction wise that would hurt me before my turn 3 because i didnt have a single game where i didnt win by turn 3

first question, what decks did you play. also about asset destruction, fear gashiki lunar rebelion.

air chun-li, new dhalsim, hugo, zhao, and i didnt lost a single game.......i took down hugo twice by turn 3

Da_ghetto_gamer said:

air chun-li, new dhalsim, hugo, zhao, and i didnt lost a single game.......i took down hugo twice by turn 3

[/quote)

i just wondered if you had played someone runing either t2 spike or enough hax to stop you from playing your atack strings.

aside from my own void zhao deck no i didnt play anyone with CChax but if i run into T2 spike i just block one go to 2 and then kill them on my next turn because they probably commited out or did something to make spike go through

Da_ghetto_gamer said:

aside from my own void zhao deck no i didnt play anyone with CChax but if i run into T2 spike i just block one go to 2 and then kill them on my next turn because they probably commited out or did something to make spike go through

if you are playing against felicia, you still might die. turn 1 play 2 foundations, form to momentum, play 3 more foundations (with iga legacy or soul of ling sheng su among them). t2 play Fspike, form to momentum, play another atack or another spike.

in that case it would matter what i drew into and who went first i can kill turn 2 as well if i get the right draw and im thinking about siding tag alongs for problem characters like that

siding tag along would definately be a good idea. was the chun li deck you played running spike? i was just thinking if it was that you might have a little problem.

looking at the attacks it seems you have so many which if you switch a couple out for foundations your cc's will increase also for the fei longs forward kick loop have you thought of wind dance free plus 2 speed with it makes it harder to block and there for easier to get it started

Crazy Elf said:

looking at the attacks it seems you have so many which if you switch a couple out for foundations your cc's will increase also for the fei longs forward kick loop have you thought of wind dance free plus 2 speed with it makes it harder to block and there for easier to get it started

also... put in 4 kicks!

yea what trane said lol forgot about that should really look at numbers beside the card name lol

I need the attacks because im trying to not just kill with the loop im drawing 2 cards off each attack when ancient battle is in play so i want to draw into more and more attacks so i can keep playing them..

wind dance is a good idea but it only works with 3 of my attacks so i didnt know if it was justified since it has a 4cc...i want to add in the infecteds because i think itll help me on my first turn when i need to spam foundations

what should i run in the other sideboard slot?

should i take out the dio-cegas for another kick and something else?

yea it is kinda crap and plus i recon if it was using the loop it would be alot easier to kill turn 2 and ancient battle ground herm not sure about that but if it works for you then fine. thunder clap you could use cause if you dont want to play it as an attack it is a damage pump which is always good. also if you happen to have anny wind storm is a fantastic card. oh and a good foundation for hanzo is the adon split foundation for the action side brash confidence add the bottom or top card of your deck to your hand