Critical Hits & Fate Points

By Lynch Pin, in Dark Heresy Rules Questions

I have been running a group of PC's through the Apostacy Gambit. Every time i manage to "Kill" one of them.

It then turns in to a 30 minute argument about weather or not the loss of limbs sticks or an eye or so sticks.

This one player in particular argues it says in the book, if you burn a fate point, you do not take the loss of limbs or so on.

For example, if the explorer/acolyte was shot with a Lascannon and suffered a critical hit that would have killed him, instead he is only hideously burnt and rendered unconscious with zero wounds.

I see that as no you are messed up and need serious medical attention, any damage taken is still taken, e.g loss of a limb. YOUR JUST NOT DEAD!

If it then saves you from the loss of the limb then it is next to impossible to claim a Players limbs without killing them.

Turning to you guys. I am hoping to restore some of the belance in my favour…

Also how many falte points can be spent in a single round??

Well this is the way that most DH PCs end up getting their cybernetic limbs. The keywords here are "the character survives what would have killed them but only just" and "HORRIBLY WOUNDED".

Page 201 provides further detail by stating under Critical Damage that:

"…The critical damage total determines the severity of damage to that location. Should the character survive, the Critical Damage remains ."

Take the arm if you want.

Lynch Pin said:

I have been running a group of PC's through the Apostacy Gambit. Every time i manage to "Kill" one of them.

It then turns in to a 30 minute argument about weather or not the loss of limbs sticks or an eye or so sticks.

This one player in particular argues it says in the book, if you burn a fate point, you do not take the loss of limbs or so on.

For example, if the explorer/acolyte was shot with a Lascannon and suffered a critical hit that would have killed him, instead he is only hideously burnt and rendered unconscious with zero wounds.

I see that as 'no you are messed up and need serious medical attention, any damage taken is still taken, e.g loss of a limb'. YOUR JUST NOT DEAD!

If it then saves you from the loss of the limb then it is next to impossible to claim a Players limbs without killing them.

Turning to you guys. I am hoping to restore some of the belance in my favour…

Also how many fate points can be spent in a single round??

First off, I agree with Zak, he's quite correct that when a person burns a FP it's not just a 'get out of jail' free card… permanent disfigurement is part and parcel for the 40k universe… unless you happen to be a Psyker with Regenerate, but that will only help the Psyker, not anyone else.

FPs are the 40k universe version of D&D's raise dead spells. And look what happens in that system… very meta-gamish, you just lose some experience. But this system thrives on the inevitable mechanical 'upgrades' that most people eventually get in service to the Imperium. Just look at the pictures of the Tyrantine cabal Inquisitors in the back of the core rulebook. How many of them have had permanent physical changes? Without taking the time to look, I'd say about half. Ask your players "Do you really feel that you're better than Vaarak or Ahmazzi (two of the Inquisitors that I know who are so maimed)?"

If they really think that they should be able to get up, and dust themselves off and keep going, tell them to go back to playing D&D because they won't find such coddling in this universe.

As for the number of FPs able to be spent/burned in a single round? As many as the character has. With one VERY important note: not more than one per action.

For example:

Titvs has been having a tough go of it against a couple of heretics. At the beginning of his turn, he spends a FP to gain wounds back equal to his Toughness modifier. He figures it's a good idea since he's got 4 and that gives him 3 left. He then makes an half action attack with his sword. He misses, but since he recently picked up Blademaster, he uses that to make a re-roll. If he hadn't picked up the talent recently he could use a FP. But only one FP at that time, as hit or miss with the second roll he's done, as one re-reroll is all you get. Since he has two-weapon fighting and two weapon ballistic he then fires off a round from his bolt pistol to help the adept who is similarily having too many people on him, and he knows the guy can't fight his way out of a paper bag. He misses, but then uses a FP to re-roll, so now he's down to 2. Later in the round, he takes two hits fom the heretics attacking him. He fails to dodge and uses a FP to re-roll, leaving him with 1. One chainsword from the other heretic hits him in the head, reducing him to serious critical damage, causing him to swoon (he took 2 levels of fatigue). He plans on using his last FP on his next turn to remove the fatigue levels at the start of the next round, which will tap him out. It doesn't look good for the PCs.

If they're still argumentative, remind them that you're the GM, that's your ruling and it's final. Sometimes you have to be harsh, but the game 's like that.

Good Luck!

I see from were both sides are coming. The corebook says in the example with the lascannon "and rendered unconsious on 0 Wounds", which I would say, means "No critical effects, just 0 wounds".

But I also think, the sentence on page 201 doesn't count for the burning of fate points., because, like stated, the part, which describes "Burning fate", says "and rendered unconsious on 0 Wounds".

Now, the moment, where I think, that you can't use fate points to "save your limbs": You can burn a fate point to save your character for certain death. So: If the critical hit would say, that your head explodes, you can use a fate point become unconscious. You wouldn't get blind or lose a limb, because your fate saved you from death and also from the other consequences (because the "deadly critical" never really happend).

But, if you lose a limb, this isn't death. You can't burn a fate point to save you from this and the dismembering usually happens before the deadly critical . So, if some demon tears your arm of do beat you to death with it, you can't save your arm, but you can use your fate to survive the beating.

(In this case, the "on 0 Wounds" wouldn't heal the arm, which would be teared of, because: If your arm would be teared of _but_ you wouldn't die you couldn't burn fate. So you would heal the critical normal and get back to 0 Wounds, without burning fate. Your arm wouldn't grow back or something like this. The permanent effects of criticals don't heal with the crititcal which produced them).

So long,