Moving out of Close Combat?

By TredHed, in Dust Warfare

Is there a rule that covers moving out of close combat? I have the feeling that this is just left over from my 40k gaming, but are you locked into close combat when engaged? I dont think there is and you can just move out of the combat….but I wanted to make sure as this came up in our test game.

Thanks all.

You can move out, but if the enemy unit has not suppressed and does not have a reaction marker, they could react to your movement and hit you again in close combat before you move.

You can only react after the move though, right? So you could move out and they'd only be ble to shoot at you if you're outside of 3"

Ahh…ok that makes sense. Thanks!

blkdymnd said:

You can only react after the move though, right? So you could move out and they'd only be ble to shoot at you if you're outside of 3"

Pg. 34, you can take your reaction to a move before or after. I think some special abilities (like charge maybe?) only allow you to react after the move.

Also, since you can't react to a reaction (also on pg 34), this is essentially a free hit for the unit you are moving away from - you don't get to hit back before you run away.

blkdymnd said:

You can only react after the move though, right? So you could move out and they'd only be ble to shoot at you if you're outside of 3"



So if you're stuck in this situation, your best bet is to try to suppress or take out the enemy with a different unit first. If they're gorillas or zombies, it's even harder as they can't be suppressed (yet another reason why gorillas and zombies aren't nerfed compared to Hammers, even though the rocket punch is more powerful.)

felkor said:

So if you're stuck in this situation, your best bet is to try to suppress or take out the enemy with a different unit first. If they're gorillas or zombies, it's even harder as they can't be suppressed (yet another reason why gorillas and zombies aren't nerfed compared to Hammers, even though the rocket punch is more powerful.)

If I am understanding things correctly though the jump troops can just jump out of CC without penalty from shooting or CC which is fairly powerful.

Vepr said:

felkor said:

So if you're stuck in this situation, your best bet is to try to suppress or take out the enemy with a different unit first. If they're gorillas or zombies, it's even harder as they can't be suppressed (yet another reason why gorillas and zombies aren't nerfed compared to Hammers, even though the rocket punch is more powerful.)

If I am understanding things correctly though the jump troops can just jump out of CC without penalty from shooting or CC which is fairly powerful.

That's right. You can jump away no problem. If not, Felkor's got the right answer; suppress the enemy to allow your unit to break contact. I really do love the suppression and reaction dynamics!

And I think fluff wise it make sense that zombies and war apes would be less distracted by shots pinging around them than human, even though it makes them a little more vulnerable.

Vepr said:

If I am understanding things correctly though the jump troops can just jump out of CC without penalty from shooting or CC which is fairly powerful.



felkor said:

Vepr said:

If I am understanding things correctly though the jump troops can just jump out of CC without penalty from shooting or CC which is fairly powerful.



Yes. If you're a jump troop than you can just move away without reaction. If you're being CCed by a jump troop (like the hammers), then get another unit to suppress them and then they can't react. You can suppress the hammers to help you get away, but you can't suppress gorillas or zombies to help you get away - so gorillas and zombies have a distinct advantage in this situation.

I was just pointing out that the jump troops also have their advantages. You cannot suppress zombies or gorillas but also having the ability to just leave combat when the odds are against you or the unit is needed for support elsewhere etc is a big advantage in its own right.

All in all it appears that the balancing factors for axis vs allied cc units is as follows. Axis gets cheaper units that cannot be suppressed (very good) and apes can climb and take commands outside of normal command range (very good). Allies gets a bit more durable but more expensive units that are more accurate in CC (very good) and have fast reaction free movement in all situations (very good).

Vepr said:

felkor said:

Vepr said:

If I am understanding things correctly though the jump troops can just jump out of CC without penalty from shooting or CC which is fairly powerful.



Yes. If you're a jump troop than you can just move away without reaction. If you're being CCed by a jump troop (like the hammers), then get another unit to suppress them and then they can't react. You can suppress the hammers to help you get away, but you can't suppress gorillas or zombies to help you get away - so gorillas and zombies have a distinct advantage in this situation.

I was just pointing out that the jump troops also have their advantages. You cannot suppress zombies or gorillas but also having the ability to just leave combat when the odds are against you or the unit is needed for support elsewhere etc is a big advantage in its own right.

All in all it appears that the balancing factors for axis vs allied cc units is as follows. Axis gets cheaper units that cannot be suppressed (very good) and apes can climb and take commands outside of normal command range (very good). Allies gets a bit more durable but more expensive units that are more accurate in CC (very good) and have fast reaction free movement in all situations (very good).

Yup, I feel like things are balanced, just in different ways than they were in Dust Tactics, which has people confused about it. Any unbalances will only really show after many games are played, I think. I find the Axis and Allies feel more different than each other in Dust Warfare than in Dust Tactics, and that's a good thing for Dust Warfare, in my opinion.

Thanks for clarifying above. Didn't have the book with me, couldn't remember if you could react before the move or not