In follow up to this post :
It's unlikely that your players ever will take the chance, but ORKS just might do this. So here a suggestion of the percentile mishap (= BOOM)
Assumptions:
- Warp exit/entry at edge: change of mishap 0% (concerning the gravity well)
- Warp exit/entry close to the star: chance of mishap 50% (again: concerning the gravity well). Initially I was thinking 100% but as habital planets are typically 1 AU away in a typically 40 AU solar system would mean that jumping close to the habital planet is about 100% chance on mishap. That with the fact that mishap = warpdrive explodes, in other words: end of story for the ship!! AND the reference earlier mentioned of the ork fleet jumping in on a star fleet in orbit, would have meant the instant decimation of the entire fleet. Hence: 50% chance on blow-up.
The formula to calculate this is very simple:
Chance on mishap = (7*DFE/SR)^2 %
here is:
SR = Solar system Radius (e.g. 30 AU, solar system of Terra)
DFE = distance from edge of the solar system where you jump in. E.g. with an with an SR=30, 0 is the edge and 30 is inside the sun. Entry at halfway = 15 AU:
Mishap = (7*15/30)^2 = 12%.
If you like to keep things simple and assume EVERY solar system of size 50AU then the formula becomes really simple:
Chance on Mishap = DFE^2 / 50 %
To resolve simply throw a 1d100 if you roll UNDER the set score: BOOM
Some chances (assuming SR = 50)
Jumping in at:
Distance from edge - %
0 (jump at the edge) - 0%
6 - 1%
10 - 2%
20 - 8%
30 - 18%
40 - 32%
49 (jumping close to a habital planet which are typically at 1 to 3 AU away from its sun) - 48%
50 - 50%