Fatigue

By akaitachi, in Anima: Beyond Fantasy RPG

Okay, we had some prolonged fights the other day, and while my huge party dispatched most enemies no problem (something I'll have to look into), someone was wondering about fatigue.

Do you lose fatigue after a certain number or combat turns? Moreso, can someone just give me an overview of where/when fatigue loss occurs?

TGOAkaitachi said:


Do you lose fatigue after a certain number or combat turns? Moreso, can someone just give me an overview of where/when fatigue loss occurs?

The only thing on this I know of is on page 55 - "(fatigue) points drop at a rate of 1 per thirty minutes of hard work or two hours of light work." but they do not give an example of what either type of work would be. Combat is definitely "Hard work", so you lose 1 point per 30 minutes (which is like 600 rounds or something, I don't want to do math right now) unless it is stated elsewhere in the book.

There is an exception to this, if you have less than 10 Ki in your entire Ki pool (across all stats) you lose 1 every 5 minutes, if you have 0 you lose 1 every 5 rounds. I would assume that you would not lose fatigue faster than 1 per 5 minutes in combat.

That is what I thought as well, but one of my players voiced some distaste that even with cinematic rules you never really hit a tiresome battle. Maybe my battles are too short, they just seem to hinge on a bunch of small blows and then a lucky kill hit.

The way I see it is that your party hasn't hit a really tiresome battle yet. When they start using fatigue points to gain bonuses to actions and the like, then you can interpret that as really difficult and tiring work. If all battles used up fatigue in some way, giant wars would be over in minutes as the fighters would collapse under fatigue.