Hello
I have a missionary in my group and he seems to be getting bored. He strides around with a master crafted chainsword, dual helpistols and a large sniper rifle and does his share of the fighting, he mans the scanners during space missions with his excellent perception and skills, he prays for each endeavor, brings the light of the Emperor to heathens, restores fallen cathedrals and looks after the wellbeing of the crew and even manages some backroom church schemeing from time to time which is basically what a missionary does.
However the other players are using their ninja skills, be it psychic power ninja action with our force sword wielding astropath, the techpriest who can summon metal objects, fly through the air and is more machine now than man, the dashing dual wielding captain who is, after all the captain, the seneschal who was blessed with rather too many fatepoints at CC and laughs though coded locks and puzzles, which leaves the missionary a little left out. It also doesnt help that during CC everyone elses origin paths involve penalties to fellowship when dealing with the ecclesiarchy, rival/enemy Ecclesiarcy, are Tech Priests or Psykers etc etc which kind of rules out group interest in specific churchy missions.
Sure he has Pure Faith and all the anti deamon protection but the awesomeness was lessened significantly when he dealt a whole two wounds to the giant deamon which invaded thier ship before the astropath backflipped and brought his force sword down, reducing the deamon to so much slime of the deck and became the hero of the ship.
Any ideas on how to make the Missionary more important?