My first stab at a CC Hax Deck

By JTakaS4, in UFS Deck Building

my friend is considering coming back to ufs and wants to use akuma soo...here's a fairly cheap and efficient build right?

:::Akuma:::

Attacks

4 Akuma's Hadoken
4 Akuma's Shoryureppa
4 Double Gale Fist
4 Hurricane Kick
4 Ichi No Tachi


Actions

4 Expelled humanity

Foundations

4 The Anti 'K
4 Billiard Player
4 Bitter Rivals
4 Challenges Only
4 Iga Legacy
4 Maniac
4 Sensing Weakness
4 Immature
4 The Glare from the Abyss

ok i actually read the forum rules this time out and rather than making a new thread (cuz for some reason it won't let me edit my original post anymore...) i'll just reply with a more comprehensive list

AKUMA::: 7h 20hp

R (4+): Once per turn, before a control check is made, that check gets -4. Failing this control check will not end the Combat Phase.

First E Commit, commit X foundations: Commit X of your opponent's foundations.

Attacks (20)

4x Akuma's Hadoken - 5/3 - E: If this attack deals damage, your opponent commits 1 of their foundations.

4x Akuma's Shoryureppa - 7/3 -Powerful: 1 | PunchE Discard 2 momentum: If this attack deals damage, your opponent commits all of the cards in their staging area.

4x Ichi no Tachi - 3/3 - E: Commit 1 of your opponent's foundations.

4x Hurricane Kick - 4/2 - Kick | Multiple: 2E Discard 1 momentum (6+): If this attack deals damage, your opponent's control checks get -2 for the rest of this turn.

4x Double Gale Fist - 4/3 - E: Commit the highest difficulty foundation in your opponent's staging area.

Actions (4)

4x Expelled Humanity - 3/5 - R Lose 3 Vitality: After a control check to play an attack is made, that check gets -3. Failing this control check will not end the Combat Phase.

Foundations

4x The Anti K' - 1/5 - R Commit, destroy 2 foundations: Before a control check is made, that check gets -X. X equals the lowest difficulty printed on the foundations destroyed to pay this ability's cost. Failing this control check will not end the Combat Phase.

4x Billiard Player - 3/5 - F Commit: Add 1 foundation from your staging area to your hand. Then add 1 card from your hand to your momentum, look at your momentum, and add 1 card from your momentum to your discard pile. Then add 1 asset or foundation from your discard pile (that you could normally play) to your staging area committed.

4x Bitter Rivals - 3/4 - E Reveal your hand: Your opponent reveals their hand. Either change the attack zone of this attack to any other zone or your opponent discard 1 card with a keyword ability (your choice).

4x Challenges Only -5/5- R Destroy this card: After your opponent makes a control check that check gets -4. Failing the check will not end your opponent's Combat Phase. Only playable during your opponent's turn.

4x Iga Legacy - 2/5 - R Destroy this foundation: After you make a control check, that check gets +3.

4x Maniac -3/3- R Destroy this card, discard 1 momentum: Before a control check is made, that check get -2.

4x Sensing Weakness - 2/5 - R Commit: After your opponent makes a control check to play a block, that check gets -1.

4x Immature - 1/6 - E Commit: Your opponent discards 1 momentum. Only playable if you have less momentum than your opponent.

4x The Glare from the Abyss - 1/6 - E Commit, commit 1 foundation: Your opponent discards 1 card. Only playable during your attack.