Surprised it did not come up in game 1 but......

By rdw5150, in Arkham Horror Second Edition

Hi!

Playing my second game and I am surprised it did not come up in game 1.

If and investigator enters a location with a gate and a monster, does he need to fight or evade the monster before he goes through the gate to the Other Worlds?

Thanks

Peace

Roger

You deal with monsters on the board during movement. If you're moving to a location with monsters, you have to deal with each of them. Then, if you're still at the location (i.e. not unconscious or insane) during the Arkham Encounters phase, you either enter a gate if one's there, or have a random encounter if there's not a gate.

thanks

Peace

Roger

Addendum to Tibs' answer, IF an encounter moves you to another location with gate and monster (or just monster), you don't deal with the monster that turn, instead, continue with your Arkham Encounter (sucked in through gate, draw another card, etc.). Sometimes it's nice to draw a moving encounter (seems prominent at Newspaper and Train Station for me) to avoid crossing the town on foot.

Along the same vein, if there is a monster in a location with a clue token, I assume the investigator has to either defeat or evade the monster to get the clue

Thanks!

Rog

rdw5150 said:

Along the same vein, if there is a monster in a location with a clue token, I assume the investigator has to either defeat or evade the monster to get the clue

Thanks!

Rog

To quote Kevin:

"Monsters first, then clues."

It's not official, but assumed that if an encounter moves you to a new location, you can't take the clues sitting there until the next movement phase (and then you'd still need to end there). I'm not sure how I want to play this rule.

Tibs said:

rdw5150 said:

Along the same vein, if there is a monster in a location with a clue token, I assume the investigator has to either defeat or evade the monster to get the clue

Thanks!

Rog

To quote Kevin:

"Monsters first, then clues."

It's not official, but assumed that if an encounter moves you to a new location, you can't take the clues sitting there until the next movement phase (and then you'd still need to end there). I'm not sure how I want to play this rule.

I agree with the monsters first then clue, but not certain I agree that if you get moved to a new location you cannot pick up clues.

After all, if a clue suddenly appears in your location you get to grab it right away, I see no difference.

But that is just my two pennies

Peace

Roger

rdw5150 said:

I agree with the monsters first then clue, but not certain I agree that if you get moved to a new location you cannot pick up clues.

After all, if a clue suddenly appears in your location you get to grab it right away, I see no difference.

But that is just my two pennies

Peace

Roger

That's kinda up in the air along with many other questions, but currently rules state that you only pick up Clues from the board during Phase 2 and Phase 5.

"Picking Up Clues
Any time an investigator ends his movement in a location
that contains Clue tokens..." (p. 8)

Dam said:

rdw5150 said:

I agree with the monsters first then clue, but not certain I agree that if you get moved to a new location you cannot pick up clues.

After all, if a clue suddenly appears in your location you get to grab it right away, I see no difference.

But that is just my two pennies

Peace

Roger

That's kinda up in the air along with many other questions, but currently rules state that you only pick up Clues from the board during Phase 2 and Phase 5.

"Picking Up Clues
Any time an investigator ends his movement in a location
that contains Clue tokens..." (p. 8)

Right, but in Phase 5 if clues show up you can grab then right away.

IMHO (what little that is worth) there is little difference with a clue suddenly appearing and ariving some place with a clue.

Though I do see you point, but as with many area, is definately vauge in the rules.

I think this game cries for people to go with the intent of the rule and just roll with it:>))))

Peace

Roger

Thematically, you're there to investigate. Your ability to take clues should not be affected just because you were driven to the Woods, as opposed to walking there yourself. Maybe you don't face the monsters right then because you found a back door.

But then again, this is only speculation.

Based on my readin of the rules... as written in the manuals... I would say clues first then monsters.... Taking a clue token is what ends movement. Combat with monsters happned when you end your movement on an area with monsters or try to leave an area with a monster, not when you enter a space with a monster.

Negalith said:

Based on my readin of the rules... as written in the manuals... I would say clues first then monsters.... Taking a clue token is what ends movement. Combat with monsters happned when you end your movement on an area with monsters or try to leave an area with a monster, not when you enter a space with a monster.

Nope, the rules say that "Any time an investigator ends his movement in a location that contains Clue tokens, he may immediately take any or all of those Clue tokens." It doesn't say anything about taking Clue tokens ends your movement, it just says you have to have ended your movement to take the clues at that location.

Also, check out the section on pages 6 & 7 regarding what happens in the movement phase: the section on how monsters affect your movement happens earlier in the phase than the section on taking clues, plus, yeah, Kevin said so, therefore monsters first, then clues.

I have no problem with defeating monsters before taking clues... matter of fact, I think this is how it should go. Its just that little bit where what happens if you get sent to a location with a clue. I guess I can see the (game logic) of you need to spend a turn there, but not certain I agree with it.

Is there an up to date rules FAQ somewhere that addresses these problems or are we left on out own until a new rules set comes out. Just seems like this would not take a ton of effort to keep at least a little up to date. no offence to anyone intended of course, but you would think that FF and the designers would want things "right".

Though really this one is a minor issue.

Peace

Roger

Nope, the rules say that "Any time an investigator ends his movement in a location that contains Clue tokens, he may immediately take any or all of those Clue tokens." It doesn't say anything about taking Clue tokens ends your movement, it just says you have to have ended your movement to take the clues at that location.

Also, check out the section on pages 6 & 7 regarding what happens in the movement phase: the section on how monsters affect your movement happens earlier in the phase than the section on taking clues, plus, yeah, Kevin said so, therefore monsters first, then clues.

It's always a problem when the author FAQs or expresses an opinion that clearly contradicts the rules he wrote. As a rules writer, I think I know what happened. When he wrote the rules, he had a reason for writing what he did, or he changed some rule someplace else and didn't catch the impact on the rule he'd written earlier.

Recently I carefully read the rules with a my fine toothed comb and I believe that Combat is not really part of the movement phase. It's a separate phase all together (or separate set of activies, or an interruption, since no term is given). Combat interrupts three different phases. It ends the movement phase (IMO). We play that you have to deal with a monster if you haven't already dealt with it. It's the logical approach and that's the only way we can go since the rules and opinions clearly contradict one another. But I rarely make rulings. I let players just play the game like they think it should be played. For example, if they are moved to another location with a monster, they deal with the monster because it's logical, even if it is the Arkham encounter phase, before they pick up the clue even though they can't or don't need to do either strictly following rules and/or FAQ and/or interpretations by the author himself.

Also I think part of the reason we aren't getting any rules clarification from FFG is because the game is meant to be experienced and so we do what makes sense to us at the time. Of course, there's limitations on that. Some interpretations are so outlandish, they have to be fought. Little Emily's good at finding those.beso.gif

I remember getting the game at home and finally reading the rules myself. I was especially impressed with the FAQ in the AH rules. Almost all the rules questions were answered logically (or in my opinion by the clear intent) rather than the letter of rules. After five years in Warhammer's RAW* world, it was a relief.

*Rules as Written