Anyone working on any real cmapign rules? Effects of winning, losing, surviving a battle?
I am thinking of a Veteran Squad system where at the end of each battle you select one squad who survived and they get the Veteran skill. The skill allows you to ignore one suppression token per rank you have it at. A unit can receive the Vet skill more than once. If it is wiped out in a later battle, however, they lose a rank of Veteran.
Winning players gain a Battlefield advantage token. This may be used at anytime in the game, once per game, to reroll all their dice for either initiative or a combat attack. You can have up to two battlefield advantage tokens. You may spend both at the beginning of the game to gain a bonus scenario point. The player with the most battlefield advantage tokens always assigns the first scenario point. Players with an equal amount of tokens determine the first scenario point at normal.