Campaign Rules

By Peacekeeper_b, in Dust Warfare

Anyone working on any real cmapign rules? Effects of winning, losing, surviving a battle?

I am thinking of a Veteran Squad system where at the end of each battle you select one squad who survived and they get the Veteran skill. The skill allows you to ignore one suppression token per rank you have it at. A unit can receive the Vet skill more than once. If it is wiped out in a later battle, however, they lose a rank of Veteran.

Winning players gain a Battlefield advantage token. This may be used at anytime in the game, once per game, to reroll all their dice for either initiative or a combat attack. You can have up to two battlefield advantage tokens. You may spend both at the beginning of the game to gain a bonus scenario point. The player with the most battlefield advantage tokens always assigns the first scenario point. Players with an equal amount of tokens determine the first scenario point at normal.

there was AT-43's system they had for campaign awards. basicly they came up with 6 different medals (or programs for therians) and at the end of the game the player would nominate 1 unit. from that point they roll a D6 to see which medal they got which gave them a bonus. it was things like reroll to hit dice or damage dice, extra leadership (in dust it would be commands), things like that. i think it could easily work

alright going from my previous comment i actually sat down through the book and looked on wiki for these names. what you would do is at the end of the match is the winner would nominate a unit for an award. the player rolls a D6 and in order (1 being the first award, 6 being the last award) give the unit for the remainder of the campaign or ongoing tournament the award which will give them the listed ability

Tell me what you think

Allies
Medal of Honor – Unit gains Badass. If the unit already has the Badass special ability, they lose an additional suppression token during the End Phase.
Silver Star – Unit gains Berserk. If the unit already has the Berserk special ability, they gain one additional use of Berserk per game.
Bronze Star Medal – Unit gains All In One. If the unit already has the All In One special ability, they gain one additional use of All In One per game.
Purple Heart – Unit gains Damage Resilient. If the unit already has the Damage Resilient special ability, they gain an additional die when making armor rolls.
Distinguished Service Cross (DSC) – Unit gains Charge. If the unit already has the Charge special ability, they gain Fast instead. Note that Charge and Fast can work together if you are charging into an enemy unit.
Distinguished Flying Cross – Unit gains Reserve as if they were paratroopers. If the unit already has Reserve special ability, they no longer need to do a force march to arrive on the battlefield but a move action only. This means they still have one action left after they arrive on the table.

Axis
Grand Cross of the Iron Cross – Unit gains Badass. If the unit already has the Badass special ability, they lose an additional suppression token during the End Phase.
Knight's Cross of the Iron Cross – Unit gains Berserk. If the unit already has the Berserk special ability, they gain one additional use of Berserk per game.
Iron Cross, 1st Order – Unit gains All In One. If the unit already has the All In One special ability, they gain one additional use of All In One per game.
Iron Cross, 2nd Order – Unit gains Damage Resilient. If the unit already has the Damage Resilient special ability, they gain an additional die when making armor rolls.
German Cross, Gold – Unit gains Charge. If the unit already has the Charge special ability, they gain Fast instead. Note that Charge and Fast can work together if you are charging into an enemy unit.
German Cross, Silver – Unit gains Reserve as if they were paratroopers. If the unit already has Reserve special ability, they no longer need to do a force march to arrive on the battlefield but a move action only. This means they still have one action left after they arrive on the table.

Sino Soviet
Hero of the Soviet Union – Unit gains Badass. If the unit already has the Badass special ability, they lose an additional suppression token during the End Phase.
Order of Victory – Unit gains Berserk. If the unit already has the Berserk special ability, they gain one additional use of Berserk per game.
Order of the Red Banner – Unit gains All In One. If the unit already has the All In One special ability, they gain one additional use of All In One per game.
Order of Suvorov – Unit gains Damage Resilient. If the unit already has the Damage Resilient special ability, they gain an additional die when making armor rolls.
Order of Glory – Unit gains Charge. If the unit already has the Charge special ability, they gain Fast instead. Note that Charge and Fast can work together if you are charging into an enemy unit.
Order of the Red Star – Unit gains Reserve as if they were paratroopers. If the unit already has Reserve special ability, they no longer need to do a force march to arrive on the battlefield but a move action only. This means they still have one action left after they arrive on the table.

rather then an XP system, im working on a tile based map system to string games together. Would anyone be interested in taking a look, or is this not a type of campaign people are curious about?

sure i'd see the map. i would assume its something like planetary empires that 40K has.

as for XP that could work but my only problem with people picking abilities is where you get a little too close to breaking the game. if the abilities were fair and unable to break the game an XP system could work totally.