There's a lot out there talking about things that they don't like about the game and things that would scare people away from buying this game so let's talk about the plus sides to the game. I'll start off by naming ten things that I can think off simply off the initial read of the book. I've only had my book less than 24 hours so forgive me if there are things that should have jumped out at me that I haven't mentioned.
1. The Platoon structure makes you, for the most part, think about your units and how you'll structure your army. There's no spam, there's no obvious cheese that you have to worry about because of the limitations in the points and platoon structure. (Example, I'll take two troop choices for my Space Wolves and then my 3 units of Long Fangs all with missile launchers and THEN fill out the rest of my army.)
2. Despite some of the Hero's being awesome, the game doesn't appear that a single Hero can win the entire game for you. On that matter, it also appears there isn't a single unit that does that either.
3. The rules are relatively simple, they appear to be the type that you can just jump into. Some of the things in the book are rather vague but, they give you examples unlike a certain company that is rather ambiguous with the idea of… If you can't agree flip a coin!!! I shouldn't HAVE to agree it should be a rule.
4. The miniatures are pre-primed, pre-assembled and yet pliable enough that if I want to convert them and if I want to paint them I can. Even better, if I suck at painting they offer the minis painted for a bit more money. How cool is that!!!
5. The game appears to be cheap enough to actually get into and not feel like you can't afford to eat for having done it, and with the beautiful full color book and artwork it makes you want to see more from this game.
6. German Zombies, Smart gorillas, Hitler's dead, suits of incredible armor and walking tanks, should I keep going?
7. They've all ready announced flyers, and rules for flyers. It took Games-Workshop 25 years to get Flyers (rumoured with 6th edition this July). It took Dust Warfare the first year and we'll see them soon.
8. There is so much synergy between the battle field, the platoons, the units, the heros, the factions, and then specials you can buy it really tests the player and not the miniatures. It almost ensures no 2 battles will be the same.
9. They're about to come out with their 3rd faction, the Sino Soviet Union and there's been a lot of talk that aliens will be after that.
10. ALL THE MINIATURES ARE BACKWARDS COMPATIBLE TO USE IN DUST TACTICS. Imagine using your Chaos Daemons in Fantasy and 40k? Oh… that's right, different bases… and some models only work in that realm. Well what about Hordes… Warmachine… oh that's right they're not both on the 2nd edition… But the minis here are fully compatible with each version of Dust!!!
What do you guys like about the game?!