Major Mishap said:
thejughead said:
Outrunning bullets when someone fires at you by reactively moving away.
Gimp,
How do gather that this rule equates to outrunning bullets?
An enemy unit declares an Attack action that includes
the unit as a target. The unit may only react if at least
one miniature in the attacking unit is within 12” of one
of the unit’s miniatures.
It's a tabletop game not a simulation, actions and reactions are happening with a level of abstraction. They are essentially happening at the same time. Do you really think if a squad was watching a superior force get into position to open fire that they would fall back after they were set?
To satisfy what you want would make action and reaction take an hour. NO FUN.
I'm guessing that a unit fires, and the target reacts steping back out of range and therefore can't be shot, effectively moving faster than a speeding bullet..
Well when do they reload their weapons? Again there is a level of abstraction for reloading the rifles, so there should be one for action/reaction.