I can get behind Gunther's comments, I agree that there are a few glaring issues here and there in the book and people very much have the right to be confused. More to the point, it is perfectly valid to post what you might see as potential fun inhibiting issues. I think Gunther did a great job pointing out his arguments in a very respectful and thoughtful way, I say well done to you mate.
I would like to talk about realism for a moment as I have been seeing this issue in various forms pop up. I think people were expecting something a little more invested that what Dust Warfare turned out to be. Being lead to believe that Warfare would be gritty World War 2 action with an even eye on realism makes sense. However, I have to say that I was never under that impression and I think that has colored my view on the game. I never though that Dust Warfare (or even tactics really) was anything other than a Pulp Scifi game. I have been reading the comics for quite a while and there is nothing in that technicolor insanity that screams a "Saving Private Ryan" level of historic consideration. Historical Consideration is what I do for a living, I have been spending the better part of my career digging through the utter morass that is World War 1-2 and American Military History, and I can tell you that even "Saving Private Ryan" did get quite a bit wrong.
If I am perfectly honest, my major point of realistic contention is that the Maoist forces of the People's Liberation Army have taken control of China by 1947 and then joined with the Soviet Union. On a personal and historical level I find that a rather insane logic jump to make for that time period.
The point I am trying to make though is that Dust is very much a Pulp game, I would never expect FFG to spend the serious time/money/effort to develop an indepth World War 2 (with zombies) simulation game. Do you know why? Because a fully fledged World War 2 (with zombies) game might end up being too complicated for the average player to get into. That my friends is the REAL crux of the situation here, if you make a game too complicated it won't be as approachable as a game that puts it's focus into simple but engaging game play. Next time you are in your FLGS take a look around or ask where their Historical Combat Simulation games are. If you want really good simulated World War 2 squad based combat I suggest "Conflict of Heroes" though the rules are very dense.
I think the designers behind Warfare wanted to make a fun table top game using a particular artist's work as inspiration. I don't think they really billed it as anything else. I also think that many people where expecting a lot more out of this game and were left wanting, which is perfectly valid. However, from where I stand as a 40k player (There is a GW store near the Naval Academy in Annapolis and I sware that every Pleeb walks in at least once to check it out) I find the Dust Warfare rules not only easy to follow but tons of fun. My gaming group has had so much fun with the game since it came out that we are starting to wonder why we should be interested in 40k at all.
Bonus History Lesson of the Day
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In the 20th Century term "Grenadier" refers to elite assault infantry. While at one point a Grenadier was a specialized type of soldier armed with explosives over time the title stuck but the role changed. The term "Panzergrenadier" was a term used by the Wehrmacht to designate elite heavy motorized infantry that could keep up with and provide infantry support to fast moving armored armored formations. The explosive experts of the Axis German forces were called "Pioneers," these are the units are what would most closely resemble the Grenadier of the 17-18th century.
In Addition, the German Stickgrenadda (stick grenade) was NOTORIOUSLY hard to maneuver with in combat situations. To illustrate what it is like grab 2 or 3 full sized hammers and stick them in your belt and try to move around while crouched. You end up smacking them into everything, and it wasn't uncommon to disable the fuse or even crack the casing over the explosive charge. A few notable German units would designate carriers to lug around satchels of Stickgrenadda and would hand them out when ordered too. Many other German units wouldn't bother carrying them due to how cumbersome they could be. However they did see considerable success as a defensive weapon. The Allies however followed a different combat doctrine where individual high explosives like Grenades where emphasized. The frankly superior design of the Mk-2 Fragmentation Grenade allowed for easier transport by individual soldiers as well as soldiers being able to carry far more of them into battle. In all honesty this is something Dust Warfare got very much correct, elite German units would only have a few Grenades if any at all rather than the 3-4 (in some paratrooper units up to 8!) Mk-2s carried by individual Allied Troops.