Reactions during Responding Players turn

By LtStriker12, in Dust Warfare

I was wondering if the player that won the Initiative Phase was still able to React to things during the Responding Player turn; even if the units didn't have any actions available? From what I've gathered is that they still can, but I wanted to be sure.

Yes, as long as they don't have a reaction marker/suppression. You can kind of picture every unit receives two actions and a possible reaction every turn.

That's what I gathered, I just wanted to get someone else's opinion on the matter. Thanks.

This still has me scratching my head.

First pg 34 "When the unit is next activated, it loses one of its actions if it still has a Reaction marker" Therefore if you lost the initiative roll, and you react in the Initiating players Unit Phase, you only get one action in your Unit Phase. However, the Initiating player can take two actions with a unit in his Unit Phase (assuming no suppression or reaction markers are already on it) and still be able to react in his opponent's Unit Phase - I guess this is an advantage to winning initiative.

Also, on page 34, Units are only allowed to react in the Unit Phase. Missed this during our first play as we were allowing units to react in the Command Phase.

In our first game we had a walker react to another walker shooting at it. It reacted with an attack reaction and the two ended up destroying each other.

ZombiEd said:

Also, on page 34, Units are only allowed to react in the Unit Phase. Missed this during our first play as we were allowing units to react in the Command Phase.

In our first game we had a walker react to another walker shooting at it. It reacted with an attack reaction and the two ended up destroying each other.

Yeah and you can only react if you are within 12" of the active unit. So, if they are over 12" away and shoot at you, you don't get to respond.

You are right with the slight exception that you can hit the dirt when you are shot at from more than 12" away.

It does hurt to get a suppression and reaction token though.

ZombiEd said:

This still has me scratching my head.

First pg 34 "When the unit is next activated, it loses one of its actions if it still has a Reaction marker" Therefore if you lost the initiative roll, and you react in the Initiating players Unit Phase, you only get one action in your Unit Phase. However, the Initiating player can take two actions with a unit in his Unit Phase (assuming no suppression or reaction markers are already on it) and still be able to react in his opponent's Unit Phase - I guess this is an advantage to winning initiative.

I was thinking about the same thing and still don't know if thats an error or intended mechanic.

Another question I don't know if I am missing something or is it impossible to achieve, about Regroup Order pg.30 "The ordered unit removes all of its suppression and reaction markers…" pg.47 "Generally, if a unit is carrying both Reaction and Suppression markers, a Regroup Order is probably a wise course of action".

Now as I understand, on the end phase you are removing all reaction markers, so when its your command phase all your units don't have any reaction markers, giving orders cause a reaction marker added to a unit but on pg. 30 "A unit may only be issued one order during each Command phase . How can it be that a unit will have reaction and suppression markers in command phase? and still be issued a regroup order?

Galadhir said:

ZombiEd said:

This still has me scratching my head.

First pg 34 "When the unit is next activated, it loses one of its actions if it still has a Reaction marker" Therefore if you lost the initiative roll, and you react in the Initiating players Unit Phase, you only get one action in your Unit Phase. However, the Initiating player can take two actions with a unit in his Unit Phase (assuming no suppression or reaction markers are already on it) and still be able to react in his opponent's Unit Phase - I guess this is an advantage to winning initiative.

I was thinking about the same thing and still don't know if thats an error or intended mechanic.

Another question I don't know if I am missing something or is it impossible to achieve, about Regroup Order pg.30 "The ordered unit removes all of its suppression and reaction markers…" pg.47 "Generally, if a unit is carrying both Reaction and Suppression markers, a Regroup Order is probably a wise course of action".

Now as I understand, on the end phase you are removing all reaction markers, so when its your command phase all your units don't have any reaction markers, giving orders cause a reaction marker added to a unit but on pg. 30 "A unit may only be issued one order during each Command phase . How can it be that a unit will have reaction and suppression markers in command phase? and still be issued a regroup order?

There are parts of the book where they left themselves rules for expansion. Maybe this is one? Because you're right, currently you can't order something twice (one to act in the command phase, one to regroup). Possibly a unit or ability will come out allowing for multiple command orders?

blkdymnd said:

Galadhir said:

ZombiEd said:

This still has me scratching my head.

First pg 34 "When the unit is next activated, it loses one of its actions if it still has a Reaction marker" Therefore if you lost the initiative roll, and you react in the Initiating players Unit Phase, you only get one action in your Unit Phase. However, the Initiating player can take two actions with a unit in his Unit Phase (assuming no suppression or reaction markers are already on it) and still be able to react in his opponent's Unit Phase - I guess this is an advantage to winning initiative.

I was thinking about the same thing and still don't know if thats an error or intended mechanic.

Another question I don't know if I am missing something or is it impossible to achieve, about Regroup Order pg.30 "The ordered unit removes all of its suppression and reaction markers…" pg.47 "Generally, if a unit is carrying both Reaction and Suppression markers, a Regroup Order is probably a wise course of action".

Now as I understand, on the end phase you are removing all reaction markers, so when its your command phase all your units don't have any reaction markers, giving orders cause a reaction marker added to a unit but on pg. 30 "A unit may only be issued one order during each Command phase . How can it be that a unit will have reaction and suppression markers in command phase? and still be issued a regroup order?

There are parts of the book where they left themselves rules for expansion. Maybe this is one? Because you're right, currently you can't order something twice (one to act in the command phase, one to regroup). Possibly a unit or ability will come out allowing for multiple command orders?



:)

Yep seems made to order for a commissar.