Why do we feel the need to convert straight up from prior editions?

By Emirikol, in Warhammer Fantasy Roleplay

Why do we feel the need to convert straight up from prior editions?

I know I've felt trapped into this thinking with both this game and some of my old D&D games. I felt the "need" to convert as accurately as possible, as if there was some magic in the first scenario that must be reproduced or the "spell wouldn't work right".

How accurate do you like your scenario conversions between editions and why?

jh

I definitely get this urge whenever I look at older versions of an RPG. However I am also notorious for converting entire settings over to different gaming systems as well. I think it's just the logic/math guy in me that likes to find patterns in conversions and see how they pan out. Like stat X in 1st edition equals stat Y in 3rd edition, etc.

Most of the time however, I find it's easier to convert the feel of the adventure over to the new edition, and leave out the mechanics. This is why I'm stoked to start up my WFRP3 game this year as it can support my narrative storytelling style a lot better.

If by straight up you mean just replace old with new numbers and keep the rest, I don't feel the need to do that and regard it almost as a "blind alley trap" that leads to not utilizing this edition's strengths and correctly using its menaces (e.g., stress and fatigue are also-rans if you don't include specific things that target them).

I'm also a fiddler and always find something I prefer "to redo my way" in any module.

For example, in 1000 Thrones, the rumour search in Winkelmarkt calls for boon/bane potentials.