So yea, I was hoping Battlefleet Koronus would offer the answer but it seems to treat transporting troops as an endeavor which runs kind of at odds with the games "Have starship, will travel" theme. My players have recently run a purpose built troop transport as part of a wager with other rogue traders and i'm attempting tos tat it out. Further the way the campaign is going large scale military conflict will likely be in their future.
So i got to thinking, how many troops should I be allowing my players to transport per barracks component. If we use crew quarters as a guideline roughly 3 space gets you 20,000 or more troops. That seems way high as it's presumed there is some measure of "crew quarters" discount built into the system as the ship's people can spread out into unused spaces in the hull. However a barracks represents not just places for the troops to sleep and eat but train, repair, and co-ordinate ongoing conflicts.
So the figure i've come up with is 10000 troops per barracks or roughly a thousand unit strength if you use the BFK ground force rules. I thought that seemed about right until i started fliping through Frozen Reaches and found that they list units with strength value's in the double digits. Since I plan on potentially running that adventure in modified form I'd like others input on how to manage the disparity.